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War in the Plaguelands [24]

Discussion in 'War in the Plaguelands [Reborn]' started by Waves_Blade, Apr 13, 2018.

  1. Waves_Blade
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    Waves_Blade Map Maker

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    A spinoff of the main War in the Plaguelands [Reborn] map. I converted it to 24 players... basically for shits and giggles. That doesn't mean I'm going to not update and improve it, but once it hits a good solid spot, development for it will probably cease and it will have a final version. This wont happen for a bit, because frankly a lot of work needs to be done for balance (10x as hard with so many players) and events, especially events, some colors have 0 events at the moment.

    War in the Plaguelands [24] B6a:
    https://www.epicwar.com/maps/282448/
    Balance:
    -Replaced Leonid's E (Heavy Plating) with Command Aura.
    -Gave Leonid Heavy Plating as a T ability.
    -Replaced Nicholas Zverenhoff's W (Shockwave) with Holy Barrage.
    -Added two new Outposts to the Western Plaguelands, one in front of the Scarlet Monastery, one in the mountain pass in the middle of the Western Plaguelands.
    -Added and rearranged towers within the Scarlet Monestary to *hopefully* not make if fall over to a pleasant breeze.
    -Increased the armor bonus of Crimson Fortitude to 4, up from 1.
    -Added Crimson Resilience to the Crimson Throne, giving a boost to HP regen and movespeed to the defenders of the inner base of the Crimson Legion. (Removed if Red goes Legion).

    Events:
    -If Alexandrous Mograine lands the killing blow on Legion Renault, he will give his son the chance to redeem himself, and player 24 (Ashbringer) will gain Renault as a hero.

    Fixes:
    -Legion Renault is no longer revivable.
    -The tower plots in the Plagueland Watchtowers now belong to the proper player.

    War in the Plaguelands [24] B6:
    https://www.epicwar.com/maps/282407/
    General Balance Changes:
    -Changed Super Weldon’s E from Heavy Plating to Command Aura.
    -Gave Super Weldon Mythril Plating as a free T passive.

    Red Legion:
    -When Kil’Jaeden is summoned, if Teal has gone pure, or Westwind is dead, Red will gain Kazzak the Supreme and start spawning Doomlord Escorts.

    Dark Green Legion:
    -Requirement: Red has gone Legion AND Renault is still alive.
    -If Renault reaches lvl 12, DG Legion is disabled, similar to lvl 12 Saiden and Westwind.
    -Scarlet Monastery Buildings start spawning Legion troops.
    -DG gains control of the Dreadlord Sathrovarr as a hero, he spawns where Renault is.
    -Sathrovarr: Shadow Bolt, Shadow Bolt Volley, Vampric Aura, Rain of Chaos. Consume Essence as a T.
    -Renault, Sally, Herod, and Loskey become corrupted.
    -Renault Legion Commander: Death Coil, Dark Wave, Fanaticism Aura, Highlord’s Wrath
    -Herod: Death Coil, War Stomp, Spite Aura, Bladestorm.
    -Sally: Death Coil, Dark Impaler, Dark Wisdom Aura, Dark Rain.
    -Loskey: Hunter’s Net, Soul Drain, Endurance Aura, Call Gargantuan Felhound.
    -Renault also gets a Legion version of his lvl 12 item shield, granting him Permanent Immolation.
    -When Kil’Jaeden is summoned, if DG has pledged himself to the Legion, Brutallus will be gifted to DG. DG will also start spawning Pit Lords so long as Brutallus is alive.
    -If DG goes ‘pure’ by reaching lvl 12, and Ki’Jaeden is already summoned (or is summoned after the fact), Red will gain Brutallus. The same is true if Renault dies prior to corruption.
    -If Kil’Jaeden has already been summoned when DG Legions, Brutallus will spawn for DG at the Monastery. DG will also start spawning put Lords so long as Brutallus is alive.

    Pink Legion:
    -Requirements: Kil’Jaeden is alive and summoned, Arthas is dead, Gandling is still alive.
    -Red may type -Offer Pact, then Pink must type -Accept Pact as an exact match. If Red does not want Pink’s services, tough shit for Pink.
    -If Kirtanos is alive, and the Throne of Naxx is alive, he will flee and become a hero for Throne of Naxxramas (Player 21). If the Throne of Naxx is dead while Kirtanos is alive, Kirtanos will be murdered.
    -Gandling and Malicia gain new spells, while Vectus and Ras stay the same.
    -Gandling: Death Coil, Dark Portal, Dark Wisdom Aura, Rain of Chaos. Reanimation as a T ability.
    -Malicia: Rain of Fire, Summon Felguard, Unholy Aura, Dark Rain.
    -Pink also gains the Dreadlord Beltheriss as a hero. Beltheriss is a ranged Dreadlord.
    -Beltheriss: Death Coil, Dark Impaler, Endurance Aura, Rain of Chaos. Consume Essence as a T.

    Champions of the Crusade:
    -If the Tower of Champions is alive and Pink goes Legion, Holia Sunshield will spawn as a very tanky hero.
    -Holia: Holy Light, Light Nova, Devotion Aura, Divine Protection. Has Mythril Armor as a free T passive.
    -Holia has the Sunshield item, granting +8 armor, +300 health, and 50% damage reduction to both Spell and Piercing damage.

    Fixes:
    -Fixed Joeseph Redpath not properly gaining his items at lvl 12.
    -Infernals are now properly classified as Undead.
    -Fixed Legion outposts using normal spawn cap instead of Legion spawn cap

    War in the Plaguelands [24] B5:
    https://www.epicwar.com/maps/282248/
    Balance:
    -Slightly reduced the bonus spawn the Plagueland Watchers get per dead tower at tier 4.
    -Reduced the # of units Plagueland Watchtowers spawn at the other towers when a tower dies by 9/6/3.
    -Outposts can now spawn Elite units at tier 4. They still follow the elite unit limit however.
    -Further reduced the kill count requirement for Patchwerks items to every 30 kills, from 40, so we can actually see one or two per game, even in most games where Patchwerk is on the front lines alot, he’s lucky to break 70, he has no real AoE, just high single target. (30 is still higher than Alex’s requirements).

    Multi-Board:
    -Finally figured out the issue. Because of 1.29, Multi-Board and Spawn Timer has a conflict. I can get the multi-board to show, but it overlaps. I can't fix the overlap to my knowledge. Blame Blizzard.

    Fixes:
    -Fixed Joeseph Redpath being revivable after lvl 12.
    -Fixed Frostwyrm Lair’s rallypoint not working.
    -Fixed Inigio being revivable if Naxx is dead.

    Legion:
    -Brutallus’s Heart of the Pit now also grants Resistant Skin.
    -Malor now has a legion form. (It’s not very different, but you can at least deathcoil it).
    -Added Demonic Plating to Brutallus and Rohan.
    -Changed up Teal’s legion trigger to work like reds. Instead of clicking the Mal’Ganis button, Teal must now type -Legion as an exact match. This now gives Westwind a free T ability slot…
    -Added Consume Essence to Barean Westwind.
    -Added Consume Essence to Mal’Ganis.
    -Landgren now has a Legion form:
    Q: Rain of Fire.
    W: Soul Drain.
    E: Unholy Aura.
    R: Explosion.
    -Valroth now has a Legion form:
    Q: Flame Bolt.
    W: Dark Volley
    E: Command Aura.
    R: Dark Rain.

    War in the Plaguelands [24] B4:
    https://www.epicwar.com/maps/282030/
    General:
    -Increased the cast range of Mana Burn to 700, from 500.

    Terrain:
    -Gave a slight size expansion to Plagueland Watchtower’s top 3 bases.
    -Terrorweb Tunnel is now open by default at the start of the game.

    Heroes:
    -Removed Disease Cloud from Malvinious to make room for an ability granted at lvl 12.
    -Loatheb got a slight rework:
    Q: Fungal Creep now also regenerates 30/60/90 mana to the targeted unit.
    W: Is now Necrotic Bloom (Scroll of Regeneration effect). Heals 300/600/900 health and 40/80/120 mana to all nearby units over 10 seconds. Is not dispelled by taking damage.
    E: Deathbloom has been moved to his E and remains unchanged.
    R: Inevitable doom: 500 initial damage and 200 extra damage every 5 seconds for 60 seconds.

    Fixes:
    -Noth’s Hand can no longer target enemy units (and accidentily give them immolation).
    -Hopefully fixed Darion’s Sacrifice event not dealing damage properly.
    -The north three Plagueland Towers now have proper destruction events.
    -I did some ‘behind the scenes’ changes to how hero deaths were triggered. Before, it checked when ANY unit dies, now it’s much more specific. So, that’s potentially 50~ less triggers triggering and checking per ANY unit dying. Hopefully that does something for people who have lag, and for dc/dropping. This took a LONG ass time to do.
    -I also did more ‘behind the scenes’ changes to when triggers are on. Many triggers that were on at the start of the game that didn’t need to be now start as off until their relevant conditions/other triggers turn them on.
    -Ferelyn Bloodscorn, Brannigan Thundermaul, and Castilian now properly have their items.

    Event Changes:
    -Weldon now arrives for Champions of the Crusade instead of the Scarlet Monastery. (DG has to many heroes)
    -Chillwind and Bibifaz Featherwhistle is now an event and hero for for the Western Outposts instead of the Scarlet Monastery. (DG has to many heroes).
    -Darion’s Sacrifice (dying at the chapel with the Corrupted Ashbringer) will now instantly kill all none-hero enemy units, and deal 1000 chaos damage to all enemy heroes. Be warned…
    -Crown Guard Tower being destroyed no-longer reinforces Tyr’s Hand nor increases its spawn.
    -The Bulwark and Farmstead Swap now fully belongs to Andorhal instead of being mixed with the Plague Cauldrons.
    -Removed Brown’s Death Knights from hero kills continual event.
    -Brotherhood of Light’s lvl 12 event (Dosanatos) can now trigger if any of his heroes reach lvl 12, not just Eligor.

    New Events!:
    -A Father’s Armor: If Baron Rivendare dies while Aurius is alive, Aurius will take up his father’s armor and no longer be raised as a Death Knight if he dies.
    -Noth’s Staff: Noth can once again get his upgraded staff, by reaching lvl 12.
    -Demetria’s Staff: Any version of Demetria can once again get her upgraded staff, by reaching lvl 12.
    -Patchwerk Play?: Patchwerk is Kel’Thuzzad’s Avatar of War. He should be on the frontlines of the battlefield from start to finish, not hanging back. As such, he’s now being very strongly encouraged to get as much kills as he can. Every 75 kills (up to 375) he gets a new item as a reward. Hero kills count as 10 kills a pop. For flavor, all items are items he drops when he dies in the WoW Naxx Raid.
    40: Abomination Shoulderblades - +100 life, +5 armor, reduces piercing damage taken.
    80: Fleshless Girdle - Resistant Skin, the Mythril Plating ability, and +100 life.
    120: Boots of Septic Wounds - +30 movement speed, +2 armor, +50 life.
    160: Ruthlessness (ring) - Heavy boost to attack speed, 33% spell damage reduction, heavy boost to Life and Mana regeneration.
    200: Heritage (Amulet) - Spell Shield (60 second cooldown), +5 to all stats, +100 Life and Mana.
    Jenga: Each Plagueland Watchtower that falls will both spawn a one-time influx of units at the other towers and permanently increase their spawn by a little bit.
    Race Against Time: If The Strathlome Slaughterhouse falls before the 45 minute mark, The Argent Dawn will receive Ysida Harmon as a hero. If they fail to destroy the Slaughterhouse by that time, The Scourge of Strathlome will kill and reanimate her as an undead hero.
    Ysida Harmon (Living): Holy Blessing, Divine Retribution, Brilliance Aura, Lay on Hands.
    Ysida Harmon (Undead): Rain of Fire, Plague Stream, Command Aura, Dark Rain.
    Level 12 Anub’Rekhan: Once he hits 12, he gains the Cryptfiend Silk Cloak item, granting him Resistant Skin, +100 health and mana, and +2 to all stats. Combined with the Gem of Nerubis, Anub’Rekhan is an extremely hard hero to lock down and kill.
    Level 12 Razuvious: Once he hits 12, he takes Duke Ragereaver on as his next apprentice and gains him as a hero (lvl 8). He spawns at Terrordale, or if that is dead, the Death Knight Wing. If both are dead, this event doesn’t trigger.
    Duke Ragereaver: Storm Bolt, Dark Wave, Unholy Aura, Ravage.
    Level 12 Ramstien: Once he hits 12, he gains the Crest of Retribution item, granting him +300 health, +4 armor, and 33% thorns for himself only.
    Plague Wagons: If Heigan reaches lvl 12, the Plague Wing will start spawning a new unique unit specific to the Plague Wing: The Plague Wagon. This super Meat Wagon is limited to only 1 out at a time, but they deal massive AoE damage on attack, generate corpses that can be reanimated, and leave a large stronger than normal disease cloud where their attack lands. Be warned, they attack, move, and turn super slow, but are fortified (and mechanical, so you need repairers).
    LvL 12 Watchtowers: If any of the Plagueland Watchtower’s heroes hit lvl 12, and at least one of their towers is alive, Leopold will spawn at lvl 8. If multiple towers are alive, he spawns at the southernmost one alive.
    LvL 12 Cauldron Lords: Each of the Plague Cauldron’s lords that reach lvl 12 are rewarded with a T active unit ability.
    Malvinious: Mana Burn.
    Razarch: Shadow Bolt.
    Soulwraith: Soul Burn.
    Bilemaw: Soul Drain.


    War in the Plaguelands [24] B3: (Smaller patch, but very important balance-wise for Corrin's Fight)
    https://www.epicwar.com/maps/281919/
    -Corrin's Crossing was expanded in size.
    -Merged Corrin's Crossing and Light Blue's outpost.
    -Slight scaled back the Tower and Unit upgrade buffs given when the map was converted to 24 player.
    -Buffed Legion Unit upgrades to be between normal/elite unit upgrades.
    -Removed Frost Breath (AoE slow on attack) from Frost Wyrm elite units. Was oppresive as hell.
    -Some minor fixes.

    War in the Plaguelands [24] B2:
    https://www.epicwar.com/maps/281860/
    General:
    -The Tier Upgrade system is now automated. Tiers upgrade at 5, 10.30, 17.30, and 26 minutes.
    -Outposts now cost 5000 gold and do not refund gold.
    -Players automatically get 5000 gold for another outpost every 10 minutes of gameplay.
    -Changed the initial zoom distance to 2200, from 2600, as Blizzard’s view changes can make things rather tiny.
    -Blight Hounds are now normal units instead of Elite Units.
    -Empowered Baron Rivendare now has Chaos damage.
    -Empowered Araj now has Chaos damage.
    -Removed Host Death Knights from the game.
    -Empowered Orbaz can no longer conscript Death Knights and turn them into Host Death Knights.
    -Increased Plague Cauldron (Scourge) damage and heal aura to 5 per second, from 3.
    -Replaced Kil’Jaeden’s Sinister Reflection with Herald the Legion (summons 3 Heralds of the Legion infernals, immensely powerful Elite Units that stun on impact).
    -Darion Mograine spawning Silverhand Paladins is no longer dependent on Alexandrous Mograine dying. It auto happens at Tier 4 now.
    -Pink’s Great Ossuary now spawns Skeletal Mages and Necromancer’s instead of Skeletal Archers and Warriors. Adjusted his starting units in that area to reflect this.
    -Pink now starts with 4 Grand Necromancer Elite Units.
    -The Scarlet Library (Dark Green) is now an actual base instead of a decoration. It has a small redeemer spawn and spawns Abbot elite units at Tier 3-4.
    -Slightly increased the spawn of the Scarlet Armory.
    -Darkreaver’s Ult changed from Animate Dead to Ravage.
    -Reduced Darkreaver’s starting strength to 26, from 30.

    Fixes:
    -Since some random insignificant guy kept yelling at me for it, Rimblat Earthshatter is now a Tauren Spirit Walker model instead of an Orc Shaman.
    -Mass Curse should now properly work.
    -Red and Teal Legion’s bases now work off the Legion spawn cap instead of normal spawn cap. (My bad).
    -The Skeletal Mage unit line now properly has the Bone Form passive (Heavy piercing damage reduction).
    -Dalson’s tears will no longer spawn neutral units when Dalson’s is Scourge but Felstone is not.

    New or Altered Events:
    -Brown now spawns an Unholy Death Knight at the Military Wing when he kills a hero. This can allow him to breech the unit cap for Death Knights if he is careful with his units. Does not trigger on heroes that already transfer to scourge for events, or on Undead Scarlet Heroes like Leonid.
    -Orbaz Bloodbane now arrives at lvl 8 instead of lvl 6 for browns lvl 12 event.
    -Alexi Barov becomes empowered at lvl 12.
    -Uther’s Tomb now belongs to Blue.
    -Pink’s Plagued Dragonling is now a lvl 12 event for Vectus (instead of not working at all in the 24 man map), but is turned off when Vectus dies. Also increased the # of dragons spawned as well.
    -As part of the lvl 12 Renault event. If the Scarlet Library is alive, Doan will spawn at lvl 8.
    -As part of the lvl 12 Araj event. If the Great Ossuary is still alive, Darkreaver will arrive at lvl 8.

    All Players:
    -All Elite units for ALL factions have been limited to a maximum amount of units. So full factions can no longer save up each Elite unit that spawns and have an army of 50 of them.
    -All Elite units have been rebalanced, with changes to stats and abilities to better identify them to a role.
    -Holy Radiance mana cost reduced to 75, down from 100.
    -Living Death mana cost reduced to 75, down from 100.
    -Divine Light mana cost reduced to 75, from 100.
    -Rejuvination effect of Holy Radiance/Living Death/Death’s Embrace/Divine Light increased to 1400, up from 1200.

    Elite Units: With the addition of so many extra players, Elite Unit swarms are starting to become commonplace. Elite units are supposed to be low # and high impact, but honestly, its more like medium # (unless saved up over time then it’s high #) and medium impact. I want to remake how Elite’s work. As such…

    Elite Limitations:
    Crimson Legion: 3 Crimson Templars. 3 Demetria’s bodyguards. 4 Scarlet Templars at tier 3, 6 at tier 4.
    Hearthglen: 4 Paladins (Tier 3-4), 4 Templars (Tier 3-4). 3 Silverhands (Blue Tirion). 3 Inquisition Champion (Lord Isilian).
    Tyr’s Hand: 4 Templars at Tier 3, 6 at Tier 4. 2 Abbots at Tier 3, 3 at tier 4. 4 Paladins at tier 3-4 (Corrin’s Crossing Only, if the base dies, you lose the Paladin spawn)
    Darion Mograine: 6 Paladins, 3 Silverhand Paladins (Tier 4), 4 Knights of the Ebon Blade (Ebon Darion).
    Argent Dawn: 6 Paladin’s at Tier 3, 8 at Tier 4. 4 Silverhand Paladins (Tier 4). 2 Abbots at Tier 3, 3 at Tier 4.
    Scourge of Strathlome: 6 Blood Death Knights at Tier 3, 8 at Tier 4.
    Noxious Glade: 4 Unholy Death Knights, 4 Frost Death Knights, 4 Blood Deaths. (Each are from a different base).
    Scholomance: 4 Grand Necromancers at tier 3, 6 at tier 4. 1 Ravenian Super Elite unit at any one time.
    Andorhal: 6 Unholy Death Knights at Tier 3, 8 at Tier 4. 4 Undead Templars at Tier 3-4 (Ruins of Scarlet Monestary).
    Corrin’s Crossing: 6 Frost Death Knights at Tier 3, 8 at Tier 4. 4 Bloodletters (Starts with 4, can only respawn them if he gets Darrowshire.)
    Scarlet Monestary: 6 Scarlet Templars at Tier 3, 8 at Tier 4, 2 Scarlet Abbots at Tier 3, 3 at Tier 4. 4 Scarlet Purifiers (Renault lvl 12 Event Elites).
    The Military Wing: 4-8 Unholy Death Knights at tier 0-4. Unchanged.
    Plague Wing: 4 Grand Necromancers at Tier 3, 6 at Tier 4.
    Construct Wing: 6 Patchwerk Titans at Tier 3, 8 at Tier 4.
    Champions of the Crusade: 4-8 Scarlet Templars at Tier 0-4. Unchanged.
    Brotherhood of Light: 4 Templars. 4 Paladins.
    Western Outposts: 4 Scarlet Outriders at Tier 3, 6 at Tier 4. 4 Scarlet Templars at Tier 3, 6 at Tier 4.
    Plagueland Watchtowers: 4 Templars at Tier 3-4. 4 Paladins at Tier 3-4.
    Arachnid Wing: 6 Crypt Lords at Tier 3, 8 at Tier 4.
    Plague Cauldrons: 6 Cauldron Horrors at Tier 3, 8 at Tier 4.
    Throne of Naxxramas: 4 Grand Necromancers. 4 Frost Wyrms.
    House Barov: 4-8 Unholy Death Knights at Tier 0-4. Unchanged.
    Defenders of Darrowshire: 6 Paladin’s at Tier 3, 8 at Tier 4. 4 Champions of Darrowshire at Tier 4.
    The Ashbringer: 4 Scarlet Templars. 3 Disciple of the Ashbringer. 4 Paladins. 3 Silverhand Paladins. Defend Alonsus Chapel or lose half your potential elites.

    Elite Unit Changes:
    Scarlet Templars: Bread and butter Elite unit for Scarlet Crusade factions.Excels at dealing damage, but not very good on taking it, especially if Berserk is timed wrong. If they can surround a hero, the chance to stun, even if its only .2 seconds, can be the difference between a kill or not.
    -Removed Command Aura.
    -Upgraded Plating to Heavy Plating.
    -Replaced Bloodlust with Zeal (W hotkey) (Beserk), grants +50% attack speed, 20% movespeed, but +25% damage taken.
    -Added Light’s Fury passive (Bash), 15% chance to deal 40 bonus damage and stun for 1 second (.2 on heroes).
    -Decreased their attack speed to 1.5, from 1.1.
    -Increased base damage to 55, up from 50.
    -Increased # of attack dice by 1.
    -Increased base health to 1350, up from 1250.
    -Decreased base mana to 200, from 250.
    -Decreased base mana regeneration to 1, from 2.

    HP: 1350
    HP Regen: 1
    Armor: 4
    Mana: 200
    Mana Regen: 1
    Damage: 55
    Damage Dice: 3
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Holy Radiance, Zeal
    Passive Abilities: Heavy Plating, Light’s Fury, Resistant Skin.

    Paladins: Bread and butter Elites for ‘Silverhand/Argent Dawn’ type factions. Tankier than Templars, and with Redemption, can quickly revive their fallen brothers and hold the line. Can be very mana intensive if Inner Fire is left auto-activated and not timed before a battle.
    -Upgraded Plating to Heavy Plating.
    -Removed Devotion Aura.
    -Added the Redemption ability to Paladins. Their version has a smaller mana cost and quicker cooldown than redeemers.
    -Reduced Paladin’s base mana to 300, down from 400.
    -Reduced Paladin’s mana regen to 1.5, from 2.
    -Reduced Paladin’s absurdly high base defense to 4, from 8.
    -Increased Paladin’s base HP to 1550, up from 1450.
    -Increased Paladin’s HP regen to 3, up from 2.
    -Reduced Paladin’s attack speed to 1.4, from 1.25.
    -Increased Paladin’s base damage to 40, up from 33.
    -Increased Paladin’s dice damage side to 5, up from 4.

    HP: 1550
    HP Regen: 3
    Armor: 4
    Mana: 300
    Mana Regen: 1.5
    Damage: 40
    Damage Dice: 2
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Holy Radiance, Inner Fire, Redemption
    Passive Abilities: Resistant Skin, Heavy Plating.

    Unholy Death Knights: Bread and butter Elite unit for the Scourge. These Death Knights in particular are fast, and coupled with Envenomed Runeblade, excel at running heroes down.
    -Upgraded plating to Heavy Plating.
    -Removed Unholy Aura.
    -Increased the damage of Envenomed Runeblade to 20 per second, up from 15.
    -Swapped Living Death with Death Coil (Unholy DKs Only).
    -Now has the Unholy Presence passive (Similar to Razuvious), granting them a 15% attack speed and 5% movespeed buff).
    -Decreased attack speed to 1.4, from 1.1.
    -Increased # of sides per damage dice to 6, up from 4.

    HP: 1450
    HP Regen: 3
    Armor: 4
    Mana: 250
    Mana Regen: 1.5
    Damage: 45
    Damage Dice: 2
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.4
    Movement Speed: 300
    Collision Size: 20
    Active Abilities: Death Coil
    Passive Abilities: Heavy Plating, Envenomed Runeblade, Unholy Presence, Resistant Skin.

    Frost Death Knights: A more DPS oriented Elite unit, slow attack speed, high damage output. Exceptional at dueling enemies with both Frost Armor and Frost Attack, slowing enemies that try to fight them and their high damage output. Not the greatest of defenses however.
    -Added the Frost Armor active ability.
    -Reduced base armor to 3, from 4.
    -Added Frost Presence (Similar to Razuvious), granting them a flat 20% damage buff.
    -Replaced Cleaving Attack with Frost Attack (Slows enemies attack and movement speed).
    -Reduced base Health to 1350, from 1500.
    -Reduced attack speed to 1.6, from 1.4.
    -Reduced base mana to 200, from 250.
    -Reduced mana regen to 1.25, from 2.
    -Fixed their incorrect 12 unit size, it’s 20 now.

    HP: 1350
    HP Regen: 1.5
    Armor: 3
    Mana: 200
    Mana Regen: 1.25
    Damage: 55
    Damage Dice: 3
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.6
    Movement Speed: 300
    Collision Size: 20
    Active Abilities: Living Death, Frost Armor.
    Passive Abilities: Heavy Plating, Frost Attack, Frost Presence, Resistant Skin.

    Blood Death Knight: A more tanky, but low damage elite, capable of holding a line and surviving through high armor, HP, and leech-tanking.
    -Removed Blood Aura.
    -Added Blood Presence, a +5 to armor buff.
    -Increased base Health to 1600, from 1400.
    -Increased HP regen to 4, up from 2.5.
    -Reduced Mana to 200, from 250.
    -Reduced Mana Regen to 1.25, from 2.

    HP: 1600
    HP Regen: 4
    Armor: 5
    Mana: 200
    Mana Regen: 1.25
    Damage: 42
    Damage Dice: 2
    # of Dice Sides: 4
    Attack Speed Cooldown: 1.4.
    Movement Speed: 300
    Collision Size: 20
    Active Abilities: Living Death, Bloodlust
    Passive Abilities: Heavy Plating, Blood Presence, Vampiric Runeblade (20% self-lifesteal, stacks with Vampiric Aura), Resistant Skin.

    Grand Necromancers: Bread and butter elite for caster Scourge factions. Capable of reanimating an absurd # of units, but melts like paper if you can get to them.
    -Armor type changed from unarmored to small.
    -Movement speed reduced to 270, from 285.
    -Increased base health to 900, up from 850.
    -Reduced Health Regen to 1, from 4.
    -Grand Necromancers now properly scale with Elite upgrades and not normal unit upgrades.
    -Swapped Raise Dead with Raise Abomination.
    -Increased base mana to 500, up from 450.
    -Reduced attack speed to 1.5, from 1.3.
    -Increased base armor to 1.
    -Now correctly has resistant skin like all Elite Units have.

    HP: 900
    HP Regen: 1
    Armor: 1
    Mana: 500
    Mana Regen: 3
    Damage: 28
    Damage Dice: 2
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.5
    Movement Speed: 270
    Collision Size: 9
    Active Abilities: Living Death, Raise Abomination, Dispel Magic, Reanimation
    Passive Abilities: Resistant Skin.

    Crypt Lords (Arachnid Wing Only): Tanky, hard hitting, unit summoning elite special to the Arachnid Wing only.
    -Increased Carrion Beetle base HP to 800.
    -Carrion Beetles now scale off of regular unit upgrades rather than summon upgrades.
    -Carrion Beetle’s base damage increased to 25, up from 19.
    -Carrion Beetles no longer have a duration.
    -Max Carrion Beetle’s per crypt lord increased to 3, up from 2.
    -Carrion Beetles now die on their respective Crypt Lord’s death.
    -Reduced cooldown of Carrion Beetles to 12 seconds, from 15.
    -Beetles can no longer burrow.
    -Increased Crypt Lord’s mana regen to 1.25, from 1.
    -Increased Crypt Lord base armor to 5, up from 4.
    -Increased Crypt Lord’s pathetic base damage to 50, up from 35.
    -Increased Crypt Lord damage dice to 3, up from 2.
    -Increased Crypt Lord dice sides to 5, up from 4.
    -Added Rend Armor to Crypt Lords (-3 armor on hit).

    HP: 1750
    HP Regen: 5
    Armor: 5
    Mana: 200
    Mana Regen: 1.25
    Damage: 50
    Damage Dice: 3
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.5
    Movement Speed: 270
    Collision Size: 20
    Active Abilities: Living Death, Carrion Beetles
    Passive Abilities: Spiked Carapace, Resistant Skin, Rend Armor.

    Patchwerk Titans (Construct Wing Only): These are supposed to be the end-all best tanking Elites in the game (ignoring legion elites). Like their Abomination hero counterparts, they have absurdly high base health. A full group of these along with Patchwerk and Co. Should be able to hold a line quite well. Be warned though, they are slow, and not quick to escape if they have to retreat.
    -Patchwerk Titan mana regeneration increased from .5 to .75.
    -Health Regen increased to 10 per second, up from 2.
    -Base Health increased to 2000, up from 1800.
    -Base Defense increased to 6, up from 4.
    -Their Pestilent Resilience ability now also reduces Piercing damage taken by 30% in addition to spell damage.
    -Increased the # of dice to calculate damage by 1.
    -Increased the EXP value to lvl 10, up from lvl 5.
    -Increased Priority to 10 in hero groups to put it above basic units.
    -Now has a stronger version of Cannibalize to quickly heal between battles without wasting mana to use Living Death.
    -Now correctly has resistant skin like all Elite Units have.

    HP: 2000
    HP Regen: 10
    Armor: 6
    Mana: 150
    Mana Regen: .75
    Damage: 60
    Damage Dice: 2
    # of Dice Sides: 7
    Attack Speed Cooldown: 2
    Movement Speed: 255
    Collision Size: 20
    Active Abilities: Living Death, Cannibalize (40hp per second).
    Passive Abilities: Pestilent Resilience, Disease Cloud Rank 2 (Stronger than normal units), Mythril Plating, Resistant Skin.

    Bloodletter (Light Blue Only): Highest damage output out of any elite, but can’t take as much damage as any other (except the Necromancers of course). If these get a surround on a hero, it will melt.
    -Reduced Attack Speed to 1.3, from 1.25.
    -Increased attack dice to 3, up from 2.
    -Increased base damage to 60, yp from 52.
    -Increased the dice sides to 5, up from 4.
    -Added Zeal (Beserk) to Bloodletters.
    -Reduced Movespeed to 270, from 300.

    HP: 1337
    HP Regen: 1.34
    Armor: 2
    Mana: 200
    Mana Regen: 1.33
    Damage: 60
    Damage Dice: 3
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.3
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Living Death, Zeal
    Passive Abilities: Resistant Skin, Plating, Blood Seeker (Crit).

    Frost Wyrms (Throne of Naxx only): Utility ranged elite, slows enemies and freezes towers.
    -Added Frost Breath passive to Frost Wyrms, which adds a slow effect to their auto-attack.
    -Added Frost Armor spell to Frost Wyrms.
    -Added Plating to Frost Wyrms.
    -Increased HP to 1550, up from 1350.

    HP: 1550
    HP Regen: 3
    Armor: 2
    Mana: 450
    Mana Regen: 1
    Damage: 45
    Damage Dice: 2
    # of Dice Sides: 5
    Attack Speed Cooldown: 2.3
    Movement Speed: 280
    Collision Size: 0 (they *fly*)
    Active Abilities: Living Death, Frost Armor
    Passive Abilities: Resistant Skin, Freezing Breath, Frost Breath, Plating.
    Special Note: Frost Wyrms have a default minor AoE to their attack, so they now slow in a small area on autos.

    Undead Templars (Andorhal Only): Special Elite gray can get if DG’s base dies. High damage output, lower survivability.
    -Removed Command Aura.
    -Upgraded Plating to Heavy Plating.
    -Removed Disease Cloud.
    -Added Zeal.
    -Added Critical Strike (20% for x2 damage).
    -Increased # of damage dice to 2, up from 1.
    -Reduced attack speed to 1.4, up from 1.2.
    -Reduced mana regen to 1.5.
    -Reduced mana to 200, from 250.
    -Reduced HP regen to 1.
    -Reduced HP to 1400, from 1500.
    -Increased base damage to 50, up from 45.
    -Reduced armor to 3, from 4.

    HP: 1400
    HP Regen: 1
    Armor: 3
    Mana: 200
    Mana Regen: 1.5
    Damage: 50
    Damage Dice: 2
    # of Dice Sides: 7
    Attack Speed Cooldown: 1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Death Coil, Zeal
    Passive Abilities: Critical Strike, Resistant Skin, Heavy Plating.

    Cauldron Horror (Plague Cauldrons Only): Elite Unit unique to the Plague Couldrons, infectious unit that spawns zombies from infected enemies and deals damage over time. More durable than some elites, not that high on the damage spectrum.
    -Now has a cheaper version of Infection that spawns Plagued Zombies when the infected unit dies.
    -Upgraded Disease Cloud to rank 2.
    -Added Heavy Plating.
    -Now has Plagued Strikes passive (Poisons and slows enemies hit).
    -Decreased attack speed to 1.45, from 1.
    -Increased base damage to 43, from 35.
    -Increased damage dice to 2, up from 1.
    -Now correctly has resistant skin like all Elite Units have.

    HP: 1500
    HP Regen: 5
    Armor: 3
    Mana: 200
    Mana Regen: 1
    Damage: 43
    Damage Dice: 2
    # of Dice Sides: 7
    Attack Speed Cooldown: 1.45
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Living Death, Infection.
    Passive Abilities: Disease Cloud Rank 2, Plagued Strikes, Heavy Plating, Resistant Skin.

    Ebon Death Knight: Special Unit for Darion Mograine once he goes Ebon. These are a ‘Super Elite’ unit, boasting improved stats over most elites, high durability and damage, but limited in #.
    -Upgraded Plating to Mythril Plating.
    -Removed Devotion Aura.
    -Removed Redemption.
    -Replaced Death Coil with Death’s Embrace.
    -Now has Death’s Experience passive: Grants 20% chance to dodge, 15% chance to crit for x2 damage.
    -Now has Envenomed Runeblade passive.
    -Now has the Ebon Presence passive, granting 20% reduction to spell and piercing damage taken.
    -Increased # of damage dice to 3, up from 2.
    -Increased base HP to 1650, from 1600.
    -Increased Health Regen to 4, up from 2.

    HP: 1650
    HP Regen: 4
    Armor: 5
    Mana: 250
    Mana Regen: 1.5
    Damage: 55
    Damage Dice: 3
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.5
    Movement Speed: 300
    Collision Size: 20
    Active Abilities: Death’s Embrace.
    Passive Abilities: Mythril Plating, Resistant Skin, Death’s Experience, Ebon Presence, Envenomed Runeblade.

    Abbot: Bread and butter caster elite for the Crusade.
    -Now correctly has resistant skin like all Elite Units have.
    -Defense type changed to small.
    -Base defense increased to 1.
    -Added Redemption to Scarlet Abbots (2 unit version).
    -Reduced movement speed to 270.
    -Reduced HP to 900, from 950.

    HP: 900
    HP Regen: 2
    Armor: 1
    Mana: 500
    Mana Regen: 3
    Damage: 28
    Damage Dice: 2
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.6
    Movement Speed: 270
    Collision Size: 8
    Active Abilities: Holy light, Inner Fire, Dispel Magic, Redemption
    Passive Abilities: Resistant Skin

    Disciple of the Ashbringer: Ashbringer’s Super Elite unit, limited in #, high in impact, and damage, and durability.
    -Increased the AoE damage of Disciple’s Strength to 100, up from 75.
    -Replaced their flat 20% spell damage reduction with Faith’s Grace, 30% reduced damage from piercing and magic damage.
    -Added Holy Flames (Incinerate) to Disciples of the Ashbringer.
    -Increased # of damage dice to 3, up from 1.
    -Increased sides of damage dice to 8, up from 5.
    -Increased base defense to 6, up from 5.
    -Increased base HP to 1800, from 1750.
    -Increased Heal Regen to 4, up from .75
    -Reduced mana to 200, from 250.
    -Reduced movespeed to 270, from 300.

    HP: 1800
    HP Regen: 4
    Armor: 6
    Mana: 200
    Mana Regen: 2
    Damage: 63
    Damage Dice: 3
    # of Dice Sides: 8
    Attack Speed Cooldown: 1.4
    Movement Speed:
    Collision Size: 15
    Active Abilities: Divine Light
    Passive Abilities: Holy Flames, Disciple’s Strength, Faith’s Grace, Resistant Skin, Mythril Plating

    Inquisition Champion (Lord Isillian’s Super Elite Units):
    -Reduced attack speed to 1.4, from 1.1.
    -Increased # of damage dice to 3, up from 1.
    -Increased # of damage dice sides to 6, up from 3,
    -Added Bloodlust to Inquisition Champions.
    -Upgraded Heavy Plating to Mythril Plating.
    -Reduced movespeed to 270, from 300.
    -Increased health to 1750, from 1650.
    -Increased mana regeneration to 1.25, from .8

    HP: 1750
    HP Regen: 1
    Armor: 5
    Mana: 250
    Mana Regen: 1.25
    Damage: 50
    Damage Dice: 3
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Divine Light, Bloodlust
    Passive Abilities: Mythril Plating, Resistant Skin, Feedback.

    Silverhand Paladin: Super Elite Unit.
    -Upgraded Heavy Plating to Mythril Plating.
    -Removed Devotion Aura.
    -Reduced attack speed to 1.45, from 1.1.
    -Increased damage to 54, up from 43.
    -Increased # of damage dice to 3, up from 2.
    -Increased # of damage dice sides to 5, up from 4.
    -Reduced their absurdly high base armor of 10 down to 6.
    -Increased base HP to 1850, up from 1650.
    -Added a 4 second duration 60 second cooldown Divine Shield ability to Silverhand Paladins.
    -Reduced mana to 400, down from 500.

    HP: 1850
    HP Regen: 3
    Armor: 6
    Mana: 400
    Mana Regen: 2
    Damage: 54
    Damage Dice: 3
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.45
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Divine Light, Inner Fire, Divine Shield
    Passive Abilities: Holy Flames, Resistant Skin, Mythril Plating

    Scarlet Purifier: (Renault’s LvL 12 event Elites)
    -Added Spell Steal to Purifiers. Because stealing rejuvenation effects from enemy hero groups is #1 scumbag move.
    -Increased base damage to 48, up from 35.
    -Increased sides of damage dice to 5, up from 4.
    -Increased base HP to 1700, from 1650.

    HP: 1700
    HP Regen: 5
    Armor: 5
    Mana: 250
    Mana Regen: 2
    Damage: 48
    Damage Dice: 3
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.5
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Spell Steal, Divine Light
    Passive Abilities: Feedback, Faith’s Grace, Mythril Plating, Resistant Skin.

    Champion of Darrowshire: (Darrowshire’s T4 Super elite unit): Tankyness only surpassed by Construct Wing’s abombs. These are already pretty good, just tweaking them slightly, and making them not as fast as horses.
    -Increased Health Regen to 3, up from .75.
    -Increased base defense to 6, up from 5.
    -Reduced movement speed to 270, from 300.

    HP: 1750
    HP Regen: 3
    Armor: 6
    Mana: 250
    Mana Regen: 2
    Damage: 63
    Damage Dice: 1
    # of Dice Sides: 5
    Attack Speed Cooldown: 1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Divine Light, Defend
    Passive Abilities: Faith’s Grace, Resistant Skin, Mythril Plating.

    Scarlet Outriders: (Western Outposts unique Elite Unit) FAST with BLOODLUST. Fastest elite/unit in the game.
    -Upgraded Plating to Heavy Plating.
    -Reduced attack speed to 1.4, from 1.1.
    -Increased base damage to 55, from 50.
    -Increased base HP to 1400, from 1300.
    -Increased HP regen to 2, from 1.
    -Decreased mana to 200, from 250.
    -Decreased mana regen to 1.5, from 2.

    HP: 1400
    HP Regen: 2
    Armor: 4
    Mana: 200
    Mana Regen: 1.5
    Damage: 55
    Damage Dice: 2
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.4
    Movement Speed: 300
    Collision Size: 15
    Active Abilities: Bloodlust, Holy Radiance
    Passive Abilities: Heavy Plating, Resistant Skin.

    Demetria’s Bodyguards: (Demetria’s unique elite units, only spawns so long as she’s alive)
    -Reduced Movement speed to 270, from 275.
    -Increased health to 1550, from 1300.
    -Decreased attack speed to 1.4, from 1.2.
    -Increased # of damage dice to 2, from 1.
    -Added Bloodlust to Demetria’s bodyguards.

    HP: 1550
    HP Regen:4
    Armor: 5
    Mana: 200
    Mana Regen: 2
    Damage: 45
    Damage Dice: 2
    # of Dice Sides: 7
    Attack Speed Cooldown:1.4
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Holy Radiance, Defend, Bloodlust
    Passive Abilities: Heavy Plating, Resistant Skin

    Crimson Templar: (Pure Saiden’s special elite unit)
    -Increased their pathetic base damage from 30 to 57.
    -Decreased attack speed to 1.5, from 1.1.
    -Increased damage dice to 3, from 2.
    -Increased # of sides per dice to 6, from 4.
    -Increased HP to 1650, from 1500.
    -Increased HP regen to 4, from 2.
    -Added 20% critical strike to Crimson Templars.

    HP: 1650
    HP Regen: 4
    Armor: 5
    Mana: 250
    Mana Regen: 2
    Damage: 57
    Damage Dice: 3
    # of Dice Sides: 6
    Attack Speed Cooldown: 1.5
    Movement Speed: 270
    Collision Size: 15
    Active Abilities: Divine Light
    Passive Abilities: Faith’s Grace, Mythril Plating, Resistant Skin, Critical Strike

    Doomlord’s Escort: (Teal Legion unique unit)
    -Upgraded Heavy Plating to Demonic Plating.
    -Increased mana regen to 1.5, from .75.
    -Increased base damage to 70, up from 60.
    -Increased armor to 6, up from 5.
    -Increased HP to 2350, up from 2200.

    HP: 2350
    HP Regen: 5
    Armor: 6
    Mana: 275
    Mana Regen: 1.5
    Damage: 70
    Damage Dice: 4
    # of Dice Sides: 8
    Attack Speed Cooldown: 1.7
    Movement Speed: 275
    Collision Size: 20
    Active Abilities: Death’s Embrace, Dispel Magic
    Passive Abilities: Demonic Plating, Critical Strike (20%), Resistant Skin.

    Nathrezim Insurgent: (Bread and butter Legion Elite)
    -Upgraded Plating to Heavy Plating.
    -Removed Unholy Aura.
    -Added Feedback.
    -Reduced attack speed to 1.4, from 1.2.
    -Increased # of damage dice to 3, from 2.
    -Increased # of dice sides to 7, from 4.
    -Increased base damage to 58, from 50.
    -Increased base HP to 1950, up from 1800.
    -Increased health regen to 4, from 3.
    -Reduced collision size to 15, from 20.

    HP: 1950
    HP Regen: 4
    Armor: 4
    Mana: 400
    Mana Regen: 1.5
    Damage: 58
    Damage Dice: 3
    # of Dice Sides: 7
    Attack Speed Cooldown: 1.4
    Movement Speed: 300
    Collision Size: 15
    Active Abilities: Living Death, Mana Burn
    Passive Abilities: Feedback, Heavy Plating, Resistant Skin

    Pit Lord: (Brutallus Unique unit) Most destructive elite in the game.
    -Increased base damage to 80, from 63.
    -Increased # of damage dice to 5, from 4.
    -Increased # of dice sides to 8, from 7.
    -Increased defense to 6, from 4.
    -Increased base health to 2400, up from 1800.
    -Increased health regen to 8, up from 3.5.
    -Reduced mana to 300, from 500.
    -Upgraded Heavy Plating to Demonic Plating.

    HP: 2400
    HP Regen: 8
    Armor: 6
    Mana: 300
    Mana Regen: 1.25
    Damage: 80
    Damage Dice: 5
    # of Dice Sides: 8
    Attack Speed Cooldown: 1.5
    Movement Speed: 290
    Collision Size: 16
    Active Abilities: Death’s Embrace, Frenzy
    Passive Abilities: Cleaving Attack (15%), Demonic Plating, Resistant Skin.

    War in the Plaguelands [24] B1
    https://www.epicwar.com/maps/281469/
    First set of balance changes based on feedback, and a few things that I decided to give a go on.
    -[Major] Summoned units no longer count towards kills for Tier abilities [Alexandrous/Arthas/Ramstien].
    -Minor adjustment to the terrain around Corrin's Crossing.
    -Removed the 'Emergency Red' trigger, red no longer spawns units nor gains an increase to spawns when his outer bases die.
    -Blighthounds are now treated as an Elite unit with the Death's Embrace heal over time ability, and are worth a little bit more EXP.
    -Slight all around stat nerf to Alexandrous.
    -Adjusted Player 24 (Ashbringer's) amount/type of starting elite units to be less oppressive.
    -Improved spawns slightly for all Eastern Scourge factions.
    -Increased the starting units for all Eastern Scourge factions.
    -Loatheb is now a ranged hero to better fit in with Plague Wing's hero squad.
    -Sacrolash and Alythess now arrive for Legion Red at lvl 5 instead of lvl 1 (whoops).
    -Increased the # of units all Undead Ships spawn during the Siege of Tyrs hand event.

    War in the Plaguelands (24 Player Alpha) - Initial Release Patch Notes
    https://www.epicwar.com/maps/281393/
    Major Changes:
    -Now incorporates all 24 player slots.
    -All anti-snowball and backup-base/hero events have been removed (I think).
    -Spawn cap lowered to 50 units to compensate for the increase in players (until engine is upgraded).
    -Most colors have had their bases and heroes split with the new players, as such, most colors now have less to control and are easier to manage. Some players will notice this more than others.
    -All Demi heroes now start as full heroes and are permanently killable.
    -Increased the effects of the periodic unit Upgrades for all factions to help combat the increase of heroes.
    -Starting Units have been adjusted for many players.
    -Spawns have been adjusted for many players
    -Strathlome got a bit of remodeling at the center, Red and OJ's outposts were removed in favor of a single outpost in the middle of Strath to encourage fighting VS camping a choke.
    -I have gone through and done a stat rebalancing for a good chunk of heroes (individual changes are listed below). Also adjusted Hero group priorities to account for all the hero swaps/changes.

    Players:

    The Crimson Legion: (Player 1)

    -Added a small walkway into the back of the Hoard area so red can actually fight there without it being suicide.
    -Demetria’s staff even has been removed.
    -Red no long gains Aurius as an event hero, Player 24 (Ashbringer) has him now.
    -Increased Saiden (Possessed)'s base STR from 25 to 29.
    -Increased Saiden (Possessed)'s STR per level to 3.5, up from 3.
    -Increased Saiden (Pure)'s base STR to 32, up from 27.
    -Increased Saiden (Pure)'s STR per level to 3.8, up from 3.6.
    -Increased Willy's STR per lvl to 2.5, up from 2.3.
    -Increased Willy's AGI per lvl to 3, up from 2.6.
    -Increased Malor's STR per lvl to 3.2, up from 3.

    Hearthglen: (Player 2)
    -Inquisitor Vishaz has been given to Dark Green, and blue now starts with Huntsman Radley as a hero instead of a backup hero. Radley’s skills have remained unchanged.
    -The Scarlet Outhold base (north of Bulwark) has been given to Player 17 (Western Outposts).
    -Increased Tarsen's base STR to 26, up from 22.
    -Increased Tarsen's base INT to 18, up from 17.
    -Increased Tarsen's base AGI to 15, up from 13.
    -Increased Isillien's base INT to 28, up from 26.
    -Increased Lord Isillien's base INT to 32, up from 28.
    -Increased Lord Isillien's STR per level to 2.2, up from 1.8.
    -Increased Galvar's base STR to 26, up from 25.
    -Increased Galvar's STR per lvl to 3.2, up from 3.1.
    -Increased Radley's base AGI to 28, up from 25.
    -Increased Taelan's base STR to 26, up from 24.

    Tyr’s Hand: (Player 3)
    -Davil Lightfire and Valdelmar have been given to players 23 (Defenders of Darrowshire) and Player 18 (Plagueland Watchtowers).
    -Now has High Inquisitor Valroth and High Abbot Landgren as starting heroes instead of backup heroes.
    -High Abbot’s W changed to Guardian’s of the Light. Otherwise no other ability changes for the former backup heroes.
    -Now starts with 2 abbot unique units (Formerly Teal’s unique backup unit).
    -Now spawns 1 abbot per spawn at tier 4.
    -Onslaught Flagship can now build peasants.
    -Increased Abbendis Senior's base STR to 30, up from 25.
    -Increased Abbendis Senior's STR per level to 3.8, up from 3.6
    -Increased Landgren's base INT to 25, up from 22.
    -Increased Westwind's STR per lvl to 3.4, up from 3.
    -Increased Westwind's base STR to 28, up from 25.
    -Increased Brigitte's base STR to 26, up from 23.
    -Increased Brigitte's STR per lvl to 3.4, up from 3.2.
    -Increased Marjhan's base INT to 26, up from 24.
    -Increased Marjhan's INT per lvl to 3.5, up from 3.2.

    Darion Mograine: (Player 4)
    -Darion has now been split from his father and made his own hero squad faction.
    -Darion’s E changed from Endurance Aura to Holy Aura.
    -He starts with Brannigan Thundermaul, Fealyn Bloodscorn, and Castillian as his fellow heroes.
    -All Darion related events apply to this player instead of the new Ashbringer (player 24) faction.
    -Darion's tent doesn't die when he does.
    -When Ebon Darion spawns, he will arrive with Koltira Deathweaver and Thassarian.
    -Koltira's kit changed to: Death Coil, Death Strike, Blood Aura, Death and Decay.
    -Thassarian's kit changed to: Death Coil, Breath of Frost, Frost Aura, Frost Tomb.
    -Koltira has Anti-Magic Shell as a [T] hotkey free ability.
    -Ebon Darion's W changed from Dark Wave to Dark Impaler.
    -Brannigan’s W changed from Thunder Clap to Rage.
    -Brannigan’s E changed from Heavy Plating to Endurance Aura.
    -Brannigan’s Might of the Wildhammer Clan chance to Crit and Evade increased to 33%, up from 20%. Damage bonus on crit increased from x2 to x3.33.
    -Increased Darion's base STR to 28, up from 24.
    -Increased Ashbringer Darion's base STR to 32, up from 27.
    -Increased Ferelyn's base STR to 26, up from 25.
    -Increased Ferelyn's STR per lvl to 3.2, up from 3.1.
    -Increased Ebon Darion's STR per lvl to 3.4, up from 3.1.
    -Increased Koltira's base STR to 26, up from 25.

    The Argent Dawn: (Player 5)
    -Eligor Dawnbringer and Inigio Montoy have been given to Player 16 (Brotherhood of Light).
    -Joeseph Redpath has been given to Player 23 (Defenders of Darrowshire).
    -Now starts with Nicholas Zvernhoff, Rimblat Earthshatter and Leonid Barthalomew as starting heroes instead of backup heroes/Event Heroes.
    -Nicholas E changed from Heavy Plating to Devotion Aura.
    -Increased Earthshatter's base INT to 28, up from 22.
    -Increased Earthshatter's STR per lvl to 2, up from 1.5.
    -Increased Earthshatter's base STR to 20, up from 15.
    -Decreased Nicholas's base STR to 26, down from 28.
    The Scourge of Strathlome: (Player 6)
    -Now only controls Strathlome.
    -Plague Wing has been given to Player 13 (The Plague Wing).
    -Noth has been given to player 13.
    -Noth’s staff even has been removed.
    -Kel’Thuzzad has been given to Player 21 (The Throne of Naxxramas)
    -Lord Baron Event has been redone. Instead of occurring if Kel’Thuzzad dies, OJ can now gain Lord Baron by destroying the Crimson Throne and then activating the ability.
    -Now has Lady Anastari as a starting hero instead of a Backup hero.
    -Now has Maleki the Pallid as a starting hero instead of a backup hero.
    -Maleki’s Q changed from Frost Nova to Shadow Bolt.
    -Maleki’s W changed from Soul Drain to Plague Stream.
    -Maleki’s E changed from Reanimation to Dark Wisdom Aura.
    -Maleki’s R changed from Animate Dead to Dark Rain.
    -Baroness Anastari's W changed from Nightmare to Mass Curse.
    -Baroness Anastari's R changed from Charm to Devour Mana.
    -Added Ethereal as a [T] Passive to Baroness Anastari (grants 25% evade).
    -Maleki's Int per level increased from 3.1 to 3.4.
    -Maleki's base INT increased to 27, from 25.
    -Added +2 armor to Maleki's footwraps.
    -Moved Elder Square backwards into OJ's area.
    -Increased Baron's STR per lvl to 3.2, up from 3.
    -Increased Baron's base STR to 28, up from 25.
    -Changed Undead Aurius's E from Heavy Plating to Thorns Aura.
    -Changed Undead Aurius's W from Rage to Unholy Guardians.
    -Changed Undead Aurius's Q from Death Coil to Storm Bolt.
    -Changed Undead Aurius's R from Avatar to Ravage.
    -Increased Undead Aurius's base STR to 26, up from 25.
    -Increased Undead Aurius's STR per lvl to 3.2, up from 2.8.

    The Noxious Glade (Player 7 - Faction Remodel):
    -The Arachnid Wing, along with Anub’Rhekan, Fearlina and Maexxna have been given to Player 19 (The Arachnid Wing).
    -The Mariss Stead along with Nathanos Blightcaller has been given to Player 10 (Corrin’s Crossing).
    -Horgus has been given to Player 10 (Corrin’s Crossing).
    -The Fungal Vale has been given to Player 10 (Corrin’s Crossing)
    -Now control’s the Noxious Glade. Has retained control of Northdale and Terrordale.
    -Now has Razuvious, Gothik the Harvester, Lord Darkscythe and Baron Bloodbane as starting heroes.
    -Changed Lord Darkscythe's W from Dark Wave to War Stomp.
    -Changed Lord Darkscythe's E from Heavy Plating to Endurance Aura.
    -Changed Lord Darkscythe's R from Reincarnation to Dark Judgement.
    -Fixed the incorrect tooltip of Lord Darkscythe's Ta'Kierthan Songblade.
    -Gothik’s R changed from Animate Dead to Surge of Darkness.
    -Changed Baron Bloodbane's Q from Death Coil to Draw Soul.
    -Changed Baron Bloodbane's W from War Stomp to Mana Burn.
    -Changed Baron Bloodbane's E from Unholy Aura to Mana Destruction Aura.
    -Baron Bloodbane now has the Royal Seal of Alexis item: Grants 20% spell dmg reduction, and a boost to health and mana regeneration.
    -Increased Baron Bloodbane's STR per lvl to 3.2, up from 2.9.
    -Increased Lord Darkscythe's base STR to 27, up from 25.

    Scholomance: (Player 8)
    -All the Barov’s and related event’s have been transferred to West Scourge’s new hero faction: Player 22 (House Barov).
    -Theolen has been transferred to Player 9: Andorhal.
    -Now starts with Vectus as a starting hero instead of an event hero.
    -Kirtanos the Herald replaces Vectus as an event hero.
    -Gandling’s skills are: Q: Death Coil. W: Arcane Missiles. E: Reanimation. R: Dark Rain
    -Now starts with Instructor Malicia as a starting hero instead of a backup hero.
    -Reduced Morphed and Normal Kirtanos's base AGI to 20, down from 25.
    -Increased Morphed and Normal Kirtanos's base INT to 25, up from 20.
    -Increased Morphed Kirtanos's base STR to 30, up from 20.
    -Increased Morphed Kirtanos's STR per lvl to 3.4, up from 2.
    -Increased Normal Kirtanos's base STR to 22, up from 20.
    -Increased Normal Kirtanos's STR per lvl to 2.2, up from 20.
    -Increased Malicia's base STR to 16, up from 14.
    -Increased Malicia's base INT to 26, up from 24.
    -Increased Gandling's base INT to 29, up from 26.
    -Increased Gandling's base STR to 18, up from 15.
    -Increased Gandling's INT per lvl to 3.8, up from 3.5.
    -Vectus INT per lvl increased to 3.4, up from 3.

    Andorhal: (Player 9):
    -All Plague Cauldrons and their heroes have been transferred to Player 20 (Plague Cauldron).
    -Now has Theolen Krastinov, Rattlegore, Putridious, and Kormok as heroes to go with Araj.
    -Rattlegore W changed from Battle Roar to Soul Drain.
    -Kormok’s Q changed from Dark Wave to Death Coil.
    -Kormok's W changed from Acid Bile to Shadow Bolt Volley.
    -Kormok's E changed from Mana Destruction Aura to Dark Wisdom Aura.
    -Kormok's R changed from Animate Dead to Rain of Fire.
    -Putridius's W changed from Unliving Flesh to Rage.
    -Lord Blackwood is no longer an event hero if Araj dies.
    -The Sorrow Hill event has been changed: Instead of Marduk arriving, Lord Blackwood does instead.
    -Rattlegore's primary attribute is now correctly Strength instead of Intelligence.
    -Increased Araj's base INT to 29, up from 25.
    -Increased Araj's base STR to 18, up from 15.
    -Increased Lich-Lord Araj's base INT to 32, up from 28.
    -Increased Lich-Lord Araj's base STR to 22, up from 20.
    -Kormok's STR per lvl increased to 3.3, up from 3.
    -Kormok's INT per lvl increased to 3.3, up from 3.1.
    -Lord Blackwood's base STR increased to 26, up from 25.
    -Putridius's STR per lvl increased to 3.8, up from 3.5.
    -Putridius's base STR increased to 32, up from 30.
    -Rattlegore's STR per lvl increased to 3.3, up from 3.1.

    Corrin’s Crossing: (Player 10 - Faction Remodel)
    -The Construct Wing, along with Patchwork, Gluth, Grobbulus, and Thaddius, have been given to Player 14 (The Construct Wing).
    -The Noxious Glade has been given to Player 7 (The Noxious Glade).
    -Now controls the Fungal Vale and Mariss Stead in addition to Corrin’s Crossing.
    -Now controls Horgus the Ravager, Nathanos Blightcaller, Deathspeaker Selendre, and Marduk Blackpool as starting heroes to go along with Ramstien.
    -Marduk now starts with a Adamantine Helm.
    -If Marduk dies, he will lose his runeblade item and be transferred to Pink’s control. If he dies again, he’s dead permanently.
    -Marduk’s E changed from Vamp Aura to Mana Destruction Aura, R changed from Animate Dead to Aura of Despair.
    -Selendre’s E changed from Mana Destruction Aura to Dark Wisdom Aura.
    -Changed Nathanos E to Trueshot Aura, from Black Arrow.
    -Swapped Nathanos's trueshot aura on his bow to the Orb of Darkness effect.
    -Ramstien’s Gorger Passive now also restores 20 life and 10 mana on kill.
    -Changed Ramstien's starting Adamantine Helmet to Mithril Helmet.
    -Changed Ramstiens W from Acid Bile to a powerful hero version of Disease Cloud.
    -Removed the +10 damage from Selendre's staff and added an castable Item Version of Death Coil to it (300 hp, 150 dmg).
    -Increased Deathspeaker Seledre's INT per lvl to 3.4, up from 3.

    The Scarlet Monastery: (Player 11)
    -The Horse Outpost, and the Scarlet Outhold north of the bulwark, along with Durgen, have been given to Player 17 (Western Outposts).
    -Now control’s Vishaz.
    -Increased Herod's STR per level to 3.4, up from 3.2.
    -Reduced Herod's base INT to 18, from 20.
    -Reduced Herod's INT per level to 1.8, down from 2.
    -Changed Herod's W from Heavy Plating to Scarlet Frenzy (scarlet hero version of Unholy Frenzy).
    -Increased Herod's base HP by 50.
    -Replaced Adamantine Helmet with a new unique item for Herod: Herod's Shoulder, grants +100 Health, +3 armor, flat damage reduction, and reduces peircing damage taken.
    -Increased Renault's starting STR to 28, up from 25.
    -Increased Highlord Renault's starting STR to 32, up from 26.
    -Increased Renault's STR per level to 3.4, up from 2.8.
    -Increased Highlord Renault's STR per level to 3.8, up from 3.
    -Increased Renault's base AGI to 18, up from 15.
    -Increased Highlord Renault's base AGI to 20, up from 16.
    -Increased Highlord Renault's base INT to 21, up from 19.
    -Increased Highlord Renault's base HP by 25.
    -Increased Loskey's STR per lvl to 3.2, up from 3.
    -Decreased Loskey's base STR to 26, down from 29.
    -Increased Loskey's base AGI to 22, up from 18.
    -Increased Loskey's AGI per lvl to 2.2, up from 2.
    -Increased Loskey's base HP by 100.
    -Decreased Vishaz's base STR to 27, down from 30.
    -Increased Regular Weldon's STR per lvl to 3.2, up from 3.
    -Decreased Regular Weldon's base STR to 26, down from 30.
    -Increased Doan's base INT to 26, up from 22.
    -Increased Sally's base INT to 28, up from 24.
    -Increased Sally's base STR to 16, up from 15.
    -Increased Sally's INT per lvl to 3.5, up from 3.
    -Increased Lord Weldon's STR per lvl to 3.5, up from 3.35.

    Death Knight Wing: (Player 12)
    -No longer has backup events nor can gain the Lich King.
    -Removed Vrykul as brown’s lvl 12 event.
    -Now spawns a small amount of Black Templars at the Military Wing.
    -Orbaz Bloodbane now arrives at lvl 6 when one of Brown’s heroes hits lvl 12 if the Military Wing is still alive.
    -Changed normal Orbaz's E from Command Aura to Unholy Aura.
    -Changed Normal and HoS Orbaz W from Dark Wave to War Stomp.
    -Changed Normal and HoS Orbaz R from Animate Dead/Runeblade to Mind Blast.
    -Undead Alexandrous W changed from Heavy Plating to Death Strike.
    -Undead Alexandrous E upgraded from Vamp Aura to Blood Aura (life steal version).
    -Normal Orbaz INT Per lvl increased to 1.8, up from 1.5.
    -Increased Undead Darion's STR per lvl to 3.4, up from 3.
    -Increased Undead Darion's base INT to 18, up from 15.
    -Increased Undead Alexandrous's STR per lvl to 3.6, up from 3.3.
    -Increased Zeliek's base STR to 28, up from 25.
    -Increased Amal'thazad's base INT from 22 to 27.
    -Increased Amal'thazad's base STR to 17, up from 15.
    -HoS Orbaz STR per lvl increased to 3.8, up from 3.4.

    The Plague Wing: (Player 13 - New Faction)
    -Controls the Plague Wing of Naxxramas.
    -Has Heigan, Noth, and Loatheb as his starting caster hero group.
    -Increased Heigan's base INT to 28, up from 25.
    -Increased Heigan's INT per lvl to 3.6, up from 3.1.

    The Construct Wing: (Player 14 - New Faction)
    -Controls the Construct Wing of Naxxramas.
    -Now spawns a new Elite Abomination unit at Tier 3+, the Patchwerk Titan.
    -Has Patchwork, Grobbulus, and Gluth as starting hero squad.
    -Eventually gets Thaddius as an event hero.
    -Gluth now has Devour as a special ability, it can eat an allied or enemy undead unit to regain 100% of it's HP as health, and 20% of it's HP as mana.
    -Increased Gluth's base Strength to 30, up from 28.
    -Increased Gluth's base Health by 50.
    -Increased Gluth's STR per lvl to 3.8, up from 3.6.
    -Changed Grobbulus E from Inject Poison to Mutating Injection, a poison version of incinerate.
    -So long as the Construct Wing is alive, Patchwerk can be rebuilt if he dies. If the Construct Wing is destroyed while Patchwerk is dead, he will revive one final time.
    -Patchwerk's base STR increased to 34, up from 30.
    -Patchwerk's STR per lvl increased to 4, up from 3.8.
    -Patchwerk's base armor increased to 3, up from 2.

    Champions of the Crusade: (Player 15 - New Faction):

    -Controls Harthal Truesight, Fellari Swiftarrow, and Valea Twinblades as West Scarlet’s new hero group faction.
    -Has a tower in Harthglen that spawns Scarlet Templars.
    -Valea Twinblade’s bad ult replaced with Mind Blast.
    -Increased Harthal's STR per level to 3.6, up from 3.2.
    -Changed Harthal's E from Resilience to Holy Aura.
    -Increased Harthal's base defense to 4, up from 2.
    -Increased Harthal's base INT to 22, up from 20.
    -Increased Harthal's INT per level to 2.2, up from 1.8.
    -Change Harthal's starting Adamantine Helmet to a Mithril Helmet.
    -Fellari Swiftarrow now starts with a Fervor Charm.
    -Decreased Fellari Swiftarrow's base STR to 22, down from 25.
    -Increased Valea Twinblade's STR per lvl to 3.3, up from 2.8.

    Brotherhood of Light: (Player 16 - New Faction)

    -Control’s Eligor Dawnbringer, Inigio Montoy, and Korfax as starting heroes of a new Hero Squad Faction based out of Light’s Hope Chapel.
    -If Eligor reaches lvl 12, and Light’s Hope Chapel is alive, Angelea Dosanatos will arrive as a lvl 8 hero.
    -Korfax now has the Arcanite Reaper item: Grants +15 dmg, +6 STR, and a small boost to attackspeed.
    -Korfax now has the Dreadnaught Armor Item: Grants an impressive +10 armor, the Mythril Plating Passive, reduces Piercing damage taken, and reduces the duration of negative status ailments.
    -Added +100 hp to Eligor's Redemption Girdle Item.
    -Changed Korfax's Q from Holy Smite to Storm Bolt.
    -Changed Korfax's E from Dreadnaught Armor to Command Aura.
    -Changed Korfax's W from Rage to Shockwave.
    -Increased Inigio's base INT to 26, up from 22.
    -Increased Inigio's STR per level to 1.8, up from 1.5.
    -Swapped Inigio's base AGI and STR.
    -Increased Eligor's STR per lvl to 3.6, up from 3.2.

    Western Outposts: (Player 17 - New Faction)
    -Control’s the Horse Outposts, two Scarlet Outholds that Hearthglen and the Scarlet Monestary used to have.
    -The Bulwark swap event now gives control to this player.
    -The Scourge Cauldron swap events now gives control to this player.
    -Has a new unique unit: The Scarlet Outrider. A knight based elite unit with speed comparable to Death Knights, along with the bloodlust ability. Bloodlusted, combined with Durgen’s endurance aura, these will be FAST. Beware Durgen’s outriders hero surround! Starts with 4.
    -Controls Durgen as his main hero, and red’s 3 former backup heroes: Malrache, Perrine, Vachon.
    -Durgen now starts as a (kill-able) Full Hero.
    -Increased Durgen’s base movespeed by 5, base HP by 50, starting strength to 27, and strength per level to 3.2.
    -Durgen’s Steed item now also grants +10 movespeed, had its +100 HP increased to +200 HP, and its +2 armor bonus increased to +5.
    Durgen: Holy Light, Stomp, Endurance Aura, Stampede:
    Malrache: Holy Light, Holy Barrage, Devotion Aura, Lightstorm
    Perrine: Storm Bolt, Mass Bloodlust, Command Aura, Deadly Strike
    Vachon: Light Nova, Divine Retribution, Holy Aura, Divine Smite
    -Increased Durgen's STR per lvl to 3.5, up from 3.2.
    -Increased Durgen's AGI per lvl to 2, up from 1.5.
    -Increased Durgen's base AGI to 20, up from 14.
    -Increased Malrache's STR per lvl to 3.2, up from 3.
    -Increased Perrine's base STR to 26, up from 24.
    -Increased Perrine's STR per lvl to 3.2, up from 3.
    -Increased Vachon's STR per lvl to 3.2, up from 2.8.
    -Increased Vachon's base STR to 25, up from 24.

    Plagueland Watchtowers: (Player 18 - New Faction)

    -Control’s 3 new bases in the Eastern Plaguelands: Eastwall Tower, Light’s Shield Tower, and Northpass Tower.
    -Gained control of Teal’s former Crown Guard Tower, along with Veldelmar.
    -Has Protector Lorik, Metz and Sanders as starting heroes along with Veldelmar.
    Dispatch Commander Metz:
    Q: Light Nova
    W: Consecration
    E: Devotion Aura
    R: Lightstorm
    -Increased Sander's STR per lvl to 3.2, up from 3.1.
    -Increased Valdelmar's STR per lvl to 3.2, up from 2.9.

    The Arachnid Wing: (Player 19 - New Faction)
    -Controls the Arachnid Wing of Naxxramas.
    -Starts with Anub’Rhekan, Fearlina, and Maexxna as starting heroes.
    -Increased Fearlina's base INT to 28, up from 24.
    -Increased Fearlina's INT per lvl to 3.6, up from 3.2.
    -Increased Anub'Rekhan's base STR to 30, up from 28.
    -Increased Anub'Rekhan's STR per lvl to 3.8, up from 3.5.
    -Increased Anub'Rhekhan's base HP by 100.
    -Increased Anub'Rhekhan's INT per lvl to 1.8, up from 1.6.

    Plague Cauldrons: (Player 20 - New Faction)
    -Controls all of Andorhal’s old Plague Cauldron bases along with their Cauldron Lord heroes.
    -The Bulwark swap event now gives control to this player.
    -The Scourge Cauldron swap events now gives control to this player.
    -Bilemaw and Soulwraith now start as full heroes.
    -Has a new unique unit: Couldron Horror: Standard elite unit with the infection ability. They can make their own army, but you have to manage their mana. (losing Soulwraith’s Wisdom aura will hurt if he dies). Starts with 4 and gains 1 per spawn per couldron alive at tier 4.
    -Changed Malvinious entire skillset to Draw Soul [Q], Unholy Guardians [W], Aura of Dread [E], Aura of Despair [Ult] (permanent immolation ult).
    -Changed Razarch's W from Soul Drain to Dark Volley.
    -Changed Razarch's E from Mana Destruction Aura to Unholy Aura.
    -Reduced Razarch's oddly amazing base stats to 17/20/26, from 23/24/32.
    -Increased Malvinious's STR per lvl to 3.6, up from 3.5.
    -Soulwraith's INT per lvl increased to 3.4, up from 3.

    Throne of Naxxramas (Player 21 - New Faction)
    -Control’s Kel’Thuzzad and Sapphirion as his starting heroes, along with 4 Grand-Necromancer Elite units and 3 Frost Wyrm Elite Units.
    -The Lich King Arthas now belongs only to this faction, and can arrive either by time, or by Kel’Thuzzad reaching level 12 with the Throne of Naxxramas still alive.
    -Thelzan arrives for this player instead of Player 6 if Demi Hero Inigio dies.
    -Thelzan’s E changed from Feedback to Dark Wisdom Aura.
    -Thelzan’s R changed from Animate Dead to Frozen Death.
    -Thelzan’s Strength per level increased from 1.5 to 1.8.
    -Thelzan's base STR increased to 18, up from 15.
    -Thelzan's base INT increased to 26, up from 22.
    -Increased Sapphirion's base STR to 25, up from 20.
    -Increased Sapphirion's STR per lvl to 3, up from 2.4.
    -Removed the +200 base bonus mana Sapphirion starts with.
    -Increased Kel'Thuzzad's base STR to 20, up from 18.
    -Increased Kel'Thuzzad's STR per lvl to 2, up from 1.8.
    -Increased Kel'Thuzzad's INT per lvl to 4, up from 3.4.
    -Increased Overlord Kel'Thuzzads INT per lvl to 4.4, up from 4.
    -Increased Arthas's INT per lvl to 3.2, up from 3.

    House Barov (Player 22 - New Faction)
    -Starts the game in Scholomance as West Scourge’s new Hero Group Faction.
    -Starts controlling Alexi Barov, Janice Barov, and Illucia Barov as starting heroes.
    -Gains Weldon by killing him.
    -Changed Lord Alexi's W from Dark Wave to Dark Impaler.
    -Changed Undead Weldon's E from Heavy Plating to Unholy Aura.
    -Reduced Undead Weldon's base STR to 26, from 29.
    -Increased Undead Weldon's STR per lvl to 3.4, up from 3.

    Defenders of Darrowshire (Player 23 - New Faction)
    -Controls Darrowshire as his sole base.
    -Darrowshire has been expanded a little bit in size.
    -The Darrowshire base now as the ability 'Darrowshire Militia' which spawns 24 Tier 1 Darrowshire Militia, 5 minute cooldown, 60 second duration.
    -Controls Davil Lightfire, Joeseph Redpath, Carlin Redpath, and Marlene Redpath as starting heroes.
    -Has a new unique unit: Champion of Darrowshire, a tanky elite hero unit. Starts with 2. If Darrowshire survives to lategame, a hero group full of these can hold the line very well.
    -Joeseph Redpath’s W has been changed from Shockwave to Warp Stomp, and his R from Battle Ressurection to Forcewave. He also has the Heavy Plating unit passive ability.
    -If Joeseph Redpath reaches level 12, along with Carlin and Marlene Redpath being alive and Darrowshire still around, Jessica Redpath will arrive at Darrowshire along with a small army.
    -Joseph and Marlene Redpath now start with the Redpath Wedding Ring item, granting minor mana and health regen along with 20% spell damage reduction and 2 to all stats.
    -Carlin Redpath now starts with the Archlight Talisman, grants 20% spell damage reduction, minor life regeneration, and a small chance to evade attacks.
    -Increased Davil's STR per lvl to 3.2, up from 3.
    -Increased Davil's base STR to 26, up from 25.
    -Increased Davil's base INT to 18, up from 15.
    -Increased Jessica Redpath's STR per lvl to 3.4, up from 3.
    -Increased Joseph Redpath's base STR to 28, up from 27.
    -Increased Joseph Redpath's STR per lvl to 3.5, up from 3.2.
    -Increased Joseph Redpath's base HP by 50.

    The Ashbringer (Player 24 - New Faction)
    -Alexandrous Mograine and Fairbanks have been moved up to Strathlome like in the old days.
    -Alexandrous has been separated from his son (who still belongs to Player 4)
    -Fairbanks now starts with a Mana Charm as an additional item.
    -Disciples of the Ashbringer now have 20% spell damage reduction.
    -Now starts with Aurius as a hero.
    -Aurius E changed from Holy Aura to Devotion Aura.
    -Removed the free divine shield from Aurius.
    -Now starts with the Alonsus Chapel as a base in Strathlome, similar to the Ashbringer tent, it spawns Paladins and Silverhand Paladins (tier 4).
    -Increased Aurius's STR per lvl to 3.2, up from 3.
    -Increased Aurius's base STR to 26, up from 25.
    -Increased Fairbank's base INT to 25, up from 22.

    Unspecified Player:
    -Increased Leopold's AGI per lvl to 3, up from 2.6.
    -Outposts now have 5000 base HP, up from 3000.
    (Leopold currently isn't assigned to any player in this)
    (Doan currently isn't assigned to any player in this)

    Burning Legion: (ARE NOT FINISHED YET! I plan to add a new legion color or two)

    -Changed Kil'Jaden's armor type from Hero to Divine. [*In this map, Divine Armor takes 50% dmg from heroes and 40% from any other source except for chaos*]. KJ is the only hero in the map with Divine armor and this will not change.
    -Changed Balnazzar's W from Soul Drain to Carrion Swarm.
    -Added Cleaving Attack to Kazzak's Hope Ender item.
    -Added Orb of Corruption effect to Kazzak's Hope Ender.
    -Added increased Attack Speed to Brutallus's Reign of Misery.
    -Added Burning Ground effect to Brutallus's Reign of Misery. (Like burning oil, ignites the ground under the targets of his attacks).
    -Increased Alythess's INT per lvl to 3.6, up from 3.
    -Increased Alythess's STR per lvl to 2.3, up from 2.1.
    -Increased Sacrolash's base int to 28, up from 25.
    -Increased Sacrolash's INT per lvl to 3.5, up from 2.7.
    -Increased Sacrolash's base STR to 20, up from 17.
    -Increased Sacrolash's STR per lvl to 2.4, up from 2.1.
    -Increased Mateus the Wrathcaster's base INT to 26, up from 22.
    -Increased Mateus's STR per lvl to 2.4, up from 2.1.
    -Increased Corrupted Willy's STR per lvl to 3, up from 2.7.
    -Increased Corrupted Willy's AGI per lvl to 3.4, up from 3.
    -Increased Corrupted Marjhan's base INT to 29, up from 25.
    -Increased Corrupted Marjhan's INT per lvl to 3.7, up from 3.5.
    -Increased Corrupted Demetria's base STR to 23, up from 19.
    -Increased Corrupted Demetria's base INT to 30, up from 25.
    -Increased Rohan's STR per lvl to 3.4, up from 3.
    -Increased Kazzak's STR per lvl to 4.2, up from 3.9.
    -Increased Kazzak's INT per lvl to 2.5, up from 2.3.
    -Increased Kazzak's base INT to 25, up from 23.
    -Increased Brutallus's STR per lvl to 4, up from 3.5.
    -Increased Brutallus's base HP by 300.
    -Increased Brutallus's HP regen to 10 per second, up from 4.
    -Increased Kil'Jaden's STR per lvl to 4.5, up from 3.5.
    -Increased Kil'Jaden's base INT to 35, up from 30.
    -Increased Kil'Jaden's base STR to 30, up from 25.
    -Increased Kil'Jaden's INT per lvl to 5, up from 4.
    -Increased Mal'Ganis's base STR to 28, up from 25.

    Please post all comments/feedback/suggestions/bugs in this thread and not the other threads.
    • Like Like x 6
    Last edited: May 20, 2018
  2. Waves_Blade
    Offline

    Waves_Blade Map Maker

    Messages:
    35
    Trophy Points:
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    Replays/Streams of the Game: (I'll add more as they come)




    Reserved for faction description/event lists when I make them.

    Overview:
    Located in the human side of Strathlome, Red is trapped in alongside Alexandrous Mograine (Player 24) and must work together with him to survive. His primary opponent is Player 6 - Strathlome. However, it is not set which Naxxramas color nor how many will come to aid Strathlome against the Crimson Legion, so the match-up can vary and be different game-to-game.

    Bases:
    Crimson Throne, The Hoard, The Hall of Lights, Mayor's Hall, King's Square, Crusader's Square.

    Heroes:
    Saiden Dathrohan: Holy Light [Q], Consecration [W], Endurance Aura [E], Divine Judgement [R], Consume Essence [T].
    Demetria: Purification [Q], Rain of Light [W], Brilliance Aura [E], Divine Wrath [R]
    Willy: Volley [Q], Battle Roar [W], Trueshot Aura [E], The Big One [R]
    Malor: Storm Bolt [Q], Shockwave [W], Command Aura [E], Ravage [R].

    Event Heroes:
    Purified Saiden: Saiden Dathrohan: Holy Light [Q], Consecration [W], Endurance Aura [E], Divine Judgement [R], Divine Shield [T].
    Galford: Healing Wave [Q], Guardians of Light [W], Devotion Aura [E], Mass Cleanse [R].
    Archmage Demetria: Purification [Q], Rain of Light [W], Brilliance Aura [E], Divine Wrath [R], Mana Shield [T].

    Legion Heroes:
    Kil'Jaeden (Book): Finger of Death [Q], Obliteration [W], Armageddon [E], Meteorfall [R].
    Brutallus (If Westwind dies/Teal purifies): Meteor Slash [Q], War Stomp [W], Demonic Strength [E], Blood of the Pitlord [R].
    Balnazzar: Dark Impaler [Q], Carrion Swarm [W], Vampiric Aura [E], Rain of Chaos [R]
    Corrupted Demetria: Purification [Q], Demetria's Spite [W], Dark Wisdom Aura [E], Death and Decay [R]
    Corrupted Willy: Volley [Q], Battle Roar [W], Trueshot Aura [E], Soul Shot [R].
    Alythess: Death Coil [Q], Frost Nova [W], Mana Destruction Aura [E], Inferno [R].
    Sacrolash: Shadow Strike [Q], Rain of Fire [W], Inferno Strike [E], Dark Rain [R].

    Events:
    Capture Strathlome: If the Strathlome slaughterhouse is destroyed, Red will capture the city, gaining a new base and spawn.
    Purify Dathrohan: If Saiden reaches lvl 12, he will purify the Dreadlord Balnazzar out of his body and take it back, gaining new abilites and increased stats. Galford will also arrive under Red's control.
    Archmage Demetria: If Saiden dies pre lvl 12, Demetria may take over the Crimson Legion and become empowered.
    Reveal Balnazzar: If Saiden reaches lvl 10, Red may type -Legion to reveal Balnazzar, betray the Scarlet Crusade, and fight for the Burning Legion. If teal has revealed Mal'Ganis, he will automatically ally red.
    Begin the Invasion: If Balnazzar obtains and uses the Book of Medeiv, he may summon Kil'Jaeden and start the next Burning Legion invasion of Azeroth.

    Attached Files:

    Last edited: Apr 21, 2018
  3. Enclop
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    Enclop Lord of Winterfell

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    Waves_blade! go go go go
  4. Lunelune
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    Lunelune Known double post Inquisitor, and Heretic caller. Brigand

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    While I can understand why it won't be developed that much. balance wise it's a nightmare and adding in events for the individuel factions is gonna be much harder since the +6 people on your team have taken 90-95% of all the heroes gained through events. I actually love what you have done Waves :-)

    There are a few things it does well. Like making each faction more focused, because instead of being Argent Dawn+Darrowshire and Hearthglen+outpostsm, they're now split. In a way it's also a bit more noob friendly since some of the factions (Hearthglen, Monestary, Tyrs Hand, Argent Dawn and a few others) have now mainly 1 base to think about instead of 2-3.
  5. reddragon25
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    reddragon25

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    The Naxxramas part have came out good as well.
  6. Waves_Blade
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    Waves_Blade Map Maker

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    Thanks ^_^.

    Yes and No to the noob friendliness. Because there are no more backup events, once you lose all your shit, its over for you.
    --------------
    Last edited: Apr 21, 2018
  7. Waves_Blade
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    Waves_Blade Map Maker

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    Update B2 is now live. See origional post for download link and patch notes.
  8. Waves_Blade
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    Waves_Blade Map Maker

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    I just got done a loading screen for my game. It's the new one. You might have loaded the wrong map.
  9. Lunelune
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    Lunelune Known double post Inquisitor, and Heretic caller. Brigand

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    I noticed that it was in the wrong folder and removed my message. I apologies :D
  10. Acadian
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    Acadian

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    nice
    though i still think stratholme needs a little more reterraining. Atm i think its wierd that the main entrance that is used by everyone is the side gate. The main entrance atm is more of an afterthought. I think with shifting the control point to the middle, i think the side entrance should be closed off temporarily or be only a one way entrance, so as to make the main entrance more important.
    Last edited: May 1, 2018