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War in the Plaguelands [24]

Discussion in 'War in the Plaguelands [Reborn]' started by Waves_Blade, Apr 13, 2018.

  1. Waves_Blade
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    Waves_Blade Map Maker

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    A spinoff of the main War in the Plaguelands [Reborn] map. I converted it to 24 players... basically for shits and giggles. That doesn't mean I'm going to not update and improve it, but once it hits a good solid spot, development for it will probably cease and it will have a final version. This wont happen for a bit, because frankly a lot of work needs to be done for balance (10x as hard with so many players) and events, especially events, some colors have 0 events at the moment.


    War in the Plaguelands [24] B1
    https://www.epicwar.com/maps/281469/
    First set of balance changes based on feedback, and a few things that I decided to give a go on.
    -[Major] Summoned units no longer count towards kills for Tier abilities [Alexandrous/Arthas/Ramstien].
    -Minor adjustment to the terrain around Corrin's Crossing.
    -Removed the 'Emergency Red' trigger, red no longer spawns units nor gains an increase to spawns when his outer bases die.
    -Blighthounds are now treated as an Elite unit with the Death's Embrace heal over time ability, and are worth a little bit more EXP.
    -Slight all around stat nerf to Alexandrous.
    -Adjusted Player 24 (Ashbringer's) amount/type of starting elite units to be less oppressive.
    -Improved spawns slightly for all Eastern Scourge factions.
    -Increased the starting units for all Eastern Scourge factions.
    -Loatheb is now a ranged hero to better fit in with Plague Wing's hero squad.
    -Sacrolash and Alythess now arrive for Legion Red at lvl 5 instead of lvl 1 (whoops).
    -Increased the # of units all Undead Ships spawn during the Siege of Tyrs hand event.

    War in the Plaguelands (24 Player Alpha) - Initial Release Patch Notes
    https://www.epicwar.com/maps/281393/
    Major Changes:
    -Now incorporates all 24 player slots.
    -All anti-snowball and backup-base/hero events have been removed (I think).
    -Spawn cap lowered to 50 units to compensate for the increase in players (until engine is upgraded).
    -Most colors have had their bases and heroes split with the new players, as such, most colors now have less to control and are easier to manage. Some players will notice this more than others.
    -All Demi heroes now start as full heroes and are permanently killable.
    -Increased the effects of the periodic unit Upgrades for all factions to help combat the increase of heroes.
    -Starting Units have been adjusted for many players.
    -Spawns have been adjusted for many players
    -Strathlome got a bit of remodeling at the center, Red and OJ's outposts were removed in favor of a single outpost in the middle of Strath to encourage fighting VS camping a choke.
    -I have gone through and done a stat rebalancing for a good chunk of heroes (individual changes are listed below). Also adjusted Hero group priorities to account for all the hero swaps/changes.

    Players:

    The Crimson Legion: (Player 1)

    -Added a small walkway into the back of the Hoard area so red can actually fight there without it being suicide.
    -Demetria’s staff even has been removed.
    -Red no long gains Aurius as an event hero, Player 24 (Ashbringer) has him now.
    -Increased Saiden (Possessed)'s base STR from 25 to 29.
    -Increased Saiden (Possessed)'s STR per level to 3.5, up from 3.
    -Increased Saiden (Pure)'s base STR to 32, up from 27.
    -Increased Saiden (Pure)'s STR per level to 3.8, up from 3.6.
    -Increased Willy's STR per lvl to 2.5, up from 2.3.
    -Increased Willy's AGI per lvl to 3, up from 2.6.
    -Increased Malor's STR per lvl to 3.2, up from 3.

    Hearthglen: (Player 2)
    -Inquisitor Vishaz has been given to Dark Green, and blue now starts with Huntsman Radley as a hero instead of a backup hero. Radley’s skills have remained unchanged.
    -The Scarlet Outhold base (north of Bulwark) has been given to Player 17 (Western Outposts).
    -Increased Tarsen's base STR to 26, up from 22.
    -Increased Tarsen's base INT to 18, up from 17.
    -Increased Tarsen's base AGI to 15, up from 13.
    -Increased Isillien's base INT to 28, up from 26.
    -Increased Lord Isillien's base INT to 32, up from 28.
    -Increased Lord Isillien's STR per level to 2.2, up from 1.8.
    -Increased Galvar's base STR to 26, up from 25.
    -Increased Galvar's STR per lvl to 3.2, up from 3.1.
    -Increased Radley's base AGI to 28, up from 25.
    -Increased Taelan's base STR to 26, up from 24.

    Tyr’s Hand: (Player 3)
    -Davil Lightfire and Valdelmar have been given to players 23 (Defenders of Darrowshire) and Player 18 (Plagueland Watchtowers).
    -Now has High Inquisitor Valroth and High Abbot Landgren as starting heroes instead of backup heroes.
    -High Abbot’s W changed to Guardian’s of the Light. Otherwise no other ability changes for the former backup heroes.
    -Now starts with 2 abbot unique units (Formerly Teal’s unique backup unit).
    -Now spawns 1 abbot per spawn at tier 4.
    -Onslaught Flagship can now build peasants.
    -Increased Abbendis Senior's base STR to 30, up from 25.
    -Increased Abbendis Senior's STR per level to 3.8, up from 3.6
    -Increased Landgren's base INT to 25, up from 22.
    -Increased Westwind's STR per lvl to 3.4, up from 3.
    -Increased Westwind's base STR to 28, up from 25.
    -Increased Brigitte's base STR to 26, up from 23.
    -Increased Brigitte's STR per lvl to 3.4, up from 3.2.
    -Increased Marjhan's base INT to 26, up from 24.
    -Increased Marjhan's INT per lvl to 3.5, up from 3.2.

    Darion Mograine: (Player 4)
    -Darion has now been split from his father and made his own hero squad faction.
    -Darion’s E changed from Endurance Aura to Holy Aura.
    -He starts with Brannigan Thundermaul, Fealyn Bloodscorn, and Castillian as his fellow heroes.
    -All Darion related events apply to this player instead of the new Ashbringer (player 24) faction.
    -Darion's tent doesn't die when he does.
    -When Ebon Darion spawns, he will arrive with Koltira Deathweaver and Thassarian.
    -Koltira's kit changed to: Death Coil, Death Strike, Blood Aura, Death and Decay.
    -Thassarian's kit changed to: Death Coil, Breath of Frost, Frost Aura, Frost Tomb.
    -Koltira has Anti-Magic Shell as a [T] hotkey free ability.
    -Ebon Darion's W changed from Dark Wave to Dark Impaler.
    -Brannigan’s W changed from Thunder Clap to Rage.
    -Brannigan’s E changed from Heavy Plating to Endurance Aura.
    -Brannigan’s Might of the Wildhammer Clan chance to Crit and Evade increased to 33%, up from 20%. Damage bonus on crit increased from x2 to x3.33.
    -Increased Darion's base STR to 28, up from 24.
    -Increased Ashbringer Darion's base STR to 32, up from 27.
    -Increased Ferelyn's base STR to 26, up from 25.
    -Increased Ferelyn's STR per lvl to 3.2, up from 3.1.
    -Increased Ebon Darion's STR per lvl to 3.4, up from 3.1.
    -Increased Koltira's base STR to 26, up from 25.

    The Argent Dawn: (Player 5)
    -Eligor Dawnbringer and Inigio Montoy have been given to Player 16 (Brotherhood of Light).
    -Joeseph Redpath has been given to Player 23 (Defenders of Darrowshire).
    -Now starts with Nicholas Zvernhoff, Rimblat Earthshatter and Leonid Barthalomew as starting heroes instead of backup heroes/Event Heroes.
    -Nicholas E changed from Heavy Plating to Devotion Aura.
    -Increased Earthshatter's base INT to 28, up from 22.
    -Increased Earthshatter's STR per lvl to 2, up from 1.5.
    -Increased Earthshatter's base STR to 20, up from 15.
    -Decreased Nicholas's base STR to 26, down from 28.
    The Scourge of Strathlome: (Player 6)
    -Now only controls Strathlome.
    -Plague Wing has been given to Player 13 (The Plague Wing).
    -Noth has been given to player 13.
    -Noth’s staff even has been removed.
    -Kel’Thuzzad has been given to Player 21 (The Throne of Naxxramas)
    -Lord Baron Event has been redone. Instead of occurring if Kel’Thuzzad dies, OJ can now gain Lord Baron by destroying the Crimson Throne and then activating the ability.
    -Now has Lady Anastari as a starting hero instead of a Backup hero.
    -Now has Maleki the Pallid as a starting hero instead of a backup hero.
    -Maleki’s Q changed from Frost Nova to Shadow Bolt.
    -Maleki’s W changed from Soul Drain to Plague Stream.
    -Maleki’s E changed from Reanimation to Dark Wisdom Aura.
    -Maleki’s R changed from Animate Dead to Dark Rain.
    -Baroness Anastari's W changed from Nightmare to Mass Curse.
    -Baroness Anastari's R changed from Charm to Devour Mana.
    -Added Ethereal as a [T] Passive to Baroness Anastari (grants 25% evade).
    -Maleki's Int per level increased from 3.1 to 3.4.
    -Maleki's base INT increased to 27, from 25.
    -Added +2 armor to Maleki's footwraps.
    -Moved Elder Square backwards into OJ's area.
    -Increased Baron's STR per lvl to 3.2, up from 3.
    -Increased Baron's base STR to 28, up from 25.
    -Changed Undead Aurius's E from Heavy Plating to Thorns Aura.
    -Changed Undead Aurius's W from Rage to Unholy Guardians.
    -Changed Undead Aurius's Q from Death Coil to Storm Bolt.
    -Changed Undead Aurius's R from Avatar to Ravage.
    -Increased Undead Aurius's base STR to 26, up from 25.
    -Increased Undead Aurius's STR per lvl to 3.2, up from 2.8.

    The Noxious Glade (Player 7 - Faction Remodel):
    -The Arachnid Wing, along with Anub’Rhekan, Fearlina and Maexxna have been given to Player 19 (The Arachnid Wing).
    -The Mariss Stead along with Nathanos Blightcaller has been given to Player 10 (Corrin’s Crossing).
    -Horgus has been given to Player 10 (Corrin’s Crossing).
    -The Fungal Vale has been given to Player 10 (Corrin’s Crossing)
    -Now control’s the Noxious Glade. Has retained control of Northdale and Terrordale.
    -Now has Razuvious, Gothik the Harvester, Lord Darkscythe and Baron Bloodbane as starting heroes.
    -Changed Lord Darkscythe's W from Dark Wave to War Stomp.
    -Changed Lord Darkscythe's E from Heavy Plating to Endurance Aura.
    -Changed Lord Darkscythe's R from Reincarnation to Dark Judgement.
    -Fixed the incorrect tooltip of Lord Darkscythe's Ta'Kierthan Songblade.
    -Gothik’s R changed from Animate Dead to Surge of Darkness.
    -Changed Baron Bloodbane's Q from Death Coil to Draw Soul.
    -Changed Baron Bloodbane's W from War Stomp to Mana Burn.
    -Changed Baron Bloodbane's E from Unholy Aura to Mana Destruction Aura.
    -Baron Bloodbane now has the Royal Seal of Alexis item: Grants 20% spell dmg reduction, and a boost to health and mana regeneration.
    -Increased Baron Bloodbane's STR per lvl to 3.2, up from 2.9.
    -Increased Lord Darkscythe's base STR to 27, up from 25.

    Scholomance: (Player 8)
    -All the Barov’s and related event’s have been transferred to West Scourge’s new hero faction: Player 22 (House Barov).
    -Theolen has been transferred to Player 9: Andorhal.
    -Now starts with Vectus as a starting hero instead of an event hero.
    -Kirtanos the Herald replaces Vectus as an event hero.
    -Gandling’s skills are: Q: Death Coil. W: Arcane Missiles. E: Reanimation. R: Dark Rain
    -Now starts with Instructor Malicia as a starting hero instead of a backup hero.
    -Reduced Morphed and Normal Kirtanos's base AGI to 20, down from 25.
    -Increased Morphed and Normal Kirtanos's base INT to 25, up from 20.
    -Increased Morphed Kirtanos's base STR to 30, up from 20.
    -Increased Morphed Kirtanos's STR per lvl to 3.4, up from 2.
    -Increased Normal Kirtanos's base STR to 22, up from 20.
    -Increased Normal Kirtanos's STR per lvl to 2.2, up from 20.
    -Increased Malicia's base STR to 16, up from 14.
    -Increased Malicia's base INT to 26, up from 24.
    -Increased Gandling's base INT to 29, up from 26.
    -Increased Gandling's base STR to 18, up from 15.
    -Increased Gandling's INT per lvl to 3.8, up from 3.5.
    -Vectus INT per lvl increased to 3.4, up from 3.

    Andorhal: (Player 9):
    -All Plague Cauldrons and their heroes have been transferred to Player 20 (Plague Cauldron).
    -Now has Theolen Krastinov, Rattlegore, Putridious, and Kormok as heroes to go with Araj.
    -Rattlegore W changed from Battle Roar to Soul Drain.
    -Kormok’s Q changed from Dark Wave to Death Coil.
    -Kormok's W changed from Acid Bile to Shadow Bolt Volley.
    -Kormok's E changed from Mana Destruction Aura to Dark Wisdom Aura.
    -Kormok's R changed from Animate Dead to Rain of Fire.
    -Putridius's W changed from Unliving Flesh to Rage.
    -Lord Blackwood is no longer an event hero if Araj dies.
    -The Sorrow Hill event has been changed: Instead of Marduk arriving, Lord Blackwood does instead.
    -Rattlegore's primary attribute is now correctly Strength instead of Intelligence.
    -Increased Araj's base INT to 29, up from 25.
    -Increased Araj's base STR to 18, up from 15.
    -Increased Lich-Lord Araj's base INT to 32, up from 28.
    -Increased Lich-Lord Araj's base STR to 22, up from 20.
    -Kormok's STR per lvl increased to 3.3, up from 3.
    -Kormok's INT per lvl increased to 3.3, up from 3.1.
    -Lord Blackwood's base STR increased to 26, up from 25.
    -Putridius's STR per lvl increased to 3.8, up from 3.5.
    -Putridius's base STR increased to 32, up from 30.
    -Rattlegore's STR per lvl increased to 3.3, up from 3.1.

    Corrin’s Crossing: (Player 10 - Faction Remodel)
    -The Construct Wing, along with Patchwork, Gluth, Grobbulus, and Thaddius, have been given to Player 14 (The Construct Wing).
    -The Noxious Glade has been given to Player 7 (The Noxious Glade).
    -Now controls the Fungal Vale and Mariss Stead in addition to Corrin’s Crossing.
    -Now controls Horgus the Ravager, Nathanos Blightcaller, Deathspeaker Selendre, and Marduk Blackpool as starting heroes to go along with Ramstien.
    -Marduk now starts with a Adamantine Helm.
    -If Marduk dies, he will lose his runeblade item and be transferred to Pink’s control. If he dies again, he’s dead permanently.
    -Marduk’s E changed from Vamp Aura to Mana Destruction Aura, R changed from Animate Dead to Aura of Despair.
    -Selendre’s E changed from Mana Destruction Aura to Dark Wisdom Aura.
    -Changed Nathanos E to Trueshot Aura, from Black Arrow.
    -Swapped Nathanos's trueshot aura on his bow to the Orb of Darkness effect.
    -Ramstien’s Gorger Passive now also restores 20 life and 10 mana on kill.
    -Changed Ramstien's starting Adamantine Helmet to Mithril Helmet.
    -Changed Ramstiens W from Acid Bile to a powerful hero version of Disease Cloud.
    -Removed the +10 damage from Selendre's staff and added an castable Item Version of Death Coil to it (300 hp, 150 dmg).
    -Increased Deathspeaker Seledre's INT per lvl to 3.4, up from 3.

    The Scarlet Monastery: (Player 11)
    -The Horse Outpost, and the Scarlet Outhold north of the bulwark, along with Durgen, have been given to Player 17 (Western Outposts).
    -Now control’s Vishaz.
    -Increased Herod's STR per level to 3.4, up from 3.2.
    -Reduced Herod's base INT to 18, from 20.
    -Reduced Herod's INT per level to 1.8, down from 2.
    -Changed Herod's W from Heavy Plating to Scarlet Frenzy (scarlet hero version of Unholy Frenzy).
    -Increased Herod's base HP by 50.
    -Replaced Adamantine Helmet with a new unique item for Herod: Herod's Shoulder, grants +100 Health, +3 armor, flat damage reduction, and reduces peircing damage taken.
    -Increased Renault's starting STR to 28, up from 25.
    -Increased Highlord Renault's starting STR to 32, up from 26.
    -Increased Renault's STR per level to 3.4, up from 2.8.
    -Increased Highlord Renault's STR per level to 3.8, up from 3.
    -Increased Renault's base AGI to 18, up from 15.
    -Increased Highlord Renault's base AGI to 20, up from 16.
    -Increased Highlord Renault's base INT to 21, up from 19.
    -Increased Highlord Renault's base HP by 25.
    -Increased Loskey's STR per lvl to 3.2, up from 3.
    -Decreased Loskey's base STR to 26, down from 29.
    -Increased Loskey's base AGI to 22, up from 18.
    -Increased Loskey's AGI per lvl to 2.2, up from 2.
    -Increased Loskey's base HP by 100.
    -Decreased Vishaz's base STR to 27, down from 30.
    -Increased Regular Weldon's STR per lvl to 3.2, up from 3.
    -Decreased Regular Weldon's base STR to 26, down from 30.
    -Increased Doan's base INT to 26, up from 22.
    -Increased Sally's base INT to 28, up from 24.
    -Increased Sally's base STR to 16, up from 15.
    -Increased Sally's INT per lvl to 3.5, up from 3.
    -Increased Lord Weldon's STR per lvl to 3.5, up from 3.35.

    Death Knight Wing: (Player 12)
    -No longer has backup events nor can gain the Lich King.
    -Removed Vrykul as brown’s lvl 12 event.
    -Now spawns a small amount of Black Templars at the Military Wing.
    -Orbaz Bloodbane now arrives at lvl 6 when one of Brown’s heroes hits lvl 12 if the Military Wing is still alive.
    -Changed normal Orbaz's E from Command Aura to Unholy Aura.
    -Changed Normal and HoS Orbaz W from Dark Wave to War Stomp.
    -Changed Normal and HoS Orbaz R from Animate Dead/Runeblade to Mind Blast.
    -Undead Alexandrous W changed from Heavy Plating to Death Strike.
    -Undead Alexandrous E upgraded from Vamp Aura to Blood Aura (life steal version).
    -Normal Orbaz INT Per lvl increased to 1.8, up from 1.5.
    -Increased Undead Darion's STR per lvl to 3.4, up from 3.
    -Increased Undead Darion's base INT to 18, up from 15.
    -Increased Undead Alexandrous's STR per lvl to 3.6, up from 3.3.
    -Increased Zeliek's base STR to 28, up from 25.
    -Increased Amal'thazad's base INT from 22 to 27.
    -Increased Amal'thazad's base STR to 17, up from 15.
    -HoS Orbaz STR per lvl increased to 3.8, up from 3.4.

    The Plague Wing: (Player 13 - New Faction)
    -Controls the Plague Wing of Naxxramas.
    -Has Heigan, Noth, and Loatheb as his starting caster hero group.
    -Increased Heigan's base INT to 28, up from 25.
    -Increased Heigan's INT per lvl to 3.6, up from 3.1.

    The Construct Wing: (Player 14 - New Faction)
    -Controls the Construct Wing of Naxxramas.
    -Now spawns a new Elite Abomination unit at Tier 3+, the Patchwerk Titan.
    -Has Patchwork, Grobbulus, and Gluth as starting hero squad.
    -Eventually gets Thaddius as an event hero.
    -Gluth now has Devour as a special ability, it can eat an allied or enemy undead unit to regain 100% of it's HP as health, and 20% of it's HP as mana.
    -Increased Gluth's base Strength to 30, up from 28.
    -Increased Gluth's base Health by 50.
    -Increased Gluth's STR per lvl to 3.8, up from 3.6.
    -Changed Grobbulus E from Inject Poison to Mutating Injection, a poison version of incinerate.
    -So long as the Construct Wing is alive, Patchwerk can be rebuilt if he dies. If the Construct Wing is destroyed while Patchwerk is dead, he will revive one final time.
    -Patchwerk's base STR increased to 34, up from 30.
    -Patchwerk's STR per lvl increased to 4, up from 3.8.
    -Patchwerk's base armor increased to 3, up from 2.

    Champions of the Crusade: (Player 15 - New Faction):

    -Controls Harthal Truesight, Fellari Swiftarrow, and Valea Twinblades as West Scarlet’s new hero group faction.
    -Has a tower in Harthglen that spawns Scarlet Templars.
    -Valea Twinblade’s bad ult replaced with Mind Blast.
    -Increased Harthal's STR per level to 3.6, up from 3.2.
    -Changed Harthal's E from Resilience to Holy Aura.
    -Increased Harthal's base defense to 4, up from 2.
    -Increased Harthal's base INT to 22, up from 20.
    -Increased Harthal's INT per level to 2.2, up from 1.8.
    -Change Harthal's starting Adamantine Helmet to a Mithril Helmet.
    -Fellari Swiftarrow now starts with a Fervor Charm.
    -Decreased Fellari Swiftarrow's base STR to 22, down from 25.
    -Increased Valea Twinblade's STR per lvl to 3.3, up from 2.8.

    Brotherhood of Light: (Player 16 - New Faction)

    -Control’s Eligor Dawnbringer, Inigio Montoy, and Korfax as starting heroes of a new Hero Squad Faction based out of Light’s Hope Chapel.
    -If Eligor reaches lvl 12, and Light’s Hope Chapel is alive, Angelea Dosanatos will arrive as a lvl 8 hero.
    -Korfax now has the Arcanite Reaper item: Grants +15 dmg, +6 STR, and a small boost to attackspeed.
    -Korfax now has the Dreadnaught Armor Item: Grants an impressive +10 armor, the Mythril Plating Passive, reduces Piercing damage taken, and reduces the duration of negative status ailments.
    -Added +100 hp to Eligor's Redemption Girdle Item.
    -Changed Korfax's Q from Holy Smite to Storm Bolt.
    -Changed Korfax's E from Dreadnaught Armor to Command Aura.
    -Changed Korfax's W from Rage to Shockwave.
    -Increased Inigio's base INT to 26, up from 22.
    -Increased Inigio's STR per level to 1.8, up from 1.5.
    -Swapped Inigio's base AGI and STR.
    -Increased Eligor's STR per lvl to 3.6, up from 3.2.

    Western Outposts: (Player 17 - New Faction)
    -Control’s the Horse Outposts, two Scarlet Outholds that Hearthglen and the Scarlet Monestary used to have.
    -The Bulwark swap event now gives control to this player.
    -The Scourge Cauldron swap events now gives control to this player.
    -Has a new unique unit: The Scarlet Outrider. A knight based elite unit with speed comparable to Death Knights, along with the bloodlust ability. Bloodlusted, combined with Durgen’s endurance aura, these will be FAST. Beware Durgen’s outriders hero surround! Starts with 4.
    -Controls Durgen as his main hero, and red’s 3 former backup heroes: Malrache, Perrine, Vachon.
    -Durgen now starts as a (kill-able) Full Hero.
    -Increased Durgen’s base movespeed by 5, base HP by 50, starting strength to 27, and strength per level to 3.2.
    -Durgen’s Steed item now also grants +10 movespeed, had its +100 HP increased to +200 HP, and its +2 armor bonus increased to +5.
    Durgen: Holy Light, Stomp, Endurance Aura, Stampede:
    Malrache: Holy Light, Holy Barrage, Devotion Aura, Lightstorm
    Perrine: Storm Bolt, Mass Bloodlust, Command Aura, Deadly Strike
    Vachon: Light Nova, Divine Retribution, Holy Aura, Divine Smite
    -Increased Durgen's STR per lvl to 3.5, up from 3.2.
    -Increased Durgen's AGI per lvl to 2, up from 1.5.
    -Increased Durgen's base AGI to 20, up from 14.
    -Increased Malrache's STR per lvl to 3.2, up from 3.
    -Increased Perrine's base STR to 26, up from 24.
    -Increased Perrine's STR per lvl to 3.2, up from 3.
    -Increased Vachon's STR per lvl to 3.2, up from 2.8.
    -Increased Vachon's base STR to 25, up from 24.

    Plagueland Watchtowers: (Player 18 - New Faction)

    -Control’s 3 new bases in the Eastern Plaguelands: Eastwall Tower, Light’s Shield Tower, and Northpass Tower.
    -Gained control of Teal’s former Crown Guard Tower, along with Veldelmar.
    -Has Protector Lorik, Metz and Sanders as starting heroes along with Veldelmar.
    Dispatch Commander Metz:
    Q: Light Nova
    W: Consecration
    E: Devotion Aura
    R: Lightstorm
    -Increased Sander's STR per lvl to 3.2, up from 3.1.
    -Increased Valdelmar's STR per lvl to 3.2, up from 2.9.

    The Arachnid Wing: (Player 19 - New Faction)
    -Controls the Arachnid Wing of Naxxramas.
    -Starts with Anub’Rhekan, Fearlina, and Maexxna as starting heroes.
    -Increased Fearlina's base INT to 28, up from 24.
    -Increased Fearlina's INT per lvl to 3.6, up from 3.2.
    -Increased Anub'Rekhan's base STR to 30, up from 28.
    -Increased Anub'Rekhan's STR per lvl to 3.8, up from 3.5.
    -Increased Anub'Rhekhan's base HP by 100.
    -Increased Anub'Rhekhan's INT per lvl to 1.8, up from 1.6.

    Plague Cauldrons: (Player 20 - New Faction)
    -Controls all of Andorhal’s old Plague Cauldron bases along with their Cauldron Lord heroes.
    -The Bulwark swap event now gives control to this player.
    -The Scourge Cauldron swap events now gives control to this player.
    -Bilemaw and Soulwraith now start as full heroes.
    -Has a new unique unit: Couldron Horror: Standard elite unit with the infection ability. They can make their own army, but you have to manage their mana. (losing Soulwraith’s Wisdom aura will hurt if he dies). Starts with 4 and gains 1 per spawn per couldron alive at tier 4.
    -Changed Malvinious entire skillset to Draw Soul [Q], Unholy Guardians [W], Aura of Dread [E], Aura of Despair [Ult] (permanent immolation ult).
    -Changed Razarch's W from Soul Drain to Dark Volley.
    -Changed Razarch's E from Mana Destruction Aura to Unholy Aura.
    -Reduced Razarch's oddly amazing base stats to 17/20/26, from 23/24/32.
    -Increased Malvinious's STR per lvl to 3.6, up from 3.5.
    -Soulwraith's INT per lvl increased to 3.4, up from 3.

    Throne of Naxxramas (Player 21 - New Faction)
    -Control’s Kel’Thuzzad and Sapphirion as his starting heroes, along with 4 Grand-Necromancer Elite units and 3 Frost Wyrm Elite Units.
    -The Lich King Arthas now belongs only to this faction, and can arrive either by time, or by Kel’Thuzzad reaching level 12 with the Throne of Naxxramas still alive.
    -Thelzan arrives for this player instead of Player 6 if Demi Hero Inigio dies.
    -Thelzan’s E changed from Feedback to Dark Wisdom Aura.
    -Thelzan’s R changed from Animate Dead to Frozen Death.
    -Thelzan’s Strength per level increased from 1.5 to 1.8.
    -Thelzan's base STR increased to 18, up from 15.
    -Thelzan's base INT increased to 26, up from 22.
    -Increased Sapphirion's base STR to 25, up from 20.
    -Increased Sapphirion's STR per lvl to 3, up from 2.4.
    -Removed the +200 base bonus mana Sapphirion starts with.
    -Increased Kel'Thuzzad's base STR to 20, up from 18.
    -Increased Kel'Thuzzad's STR per lvl to 2, up from 1.8.
    -Increased Kel'Thuzzad's INT per lvl to 4, up from 3.4.
    -Increased Overlord Kel'Thuzzads INT per lvl to 4.4, up from 4.
    -Increased Arthas's INT per lvl to 3.2, up from 3.

    House Barov (Player 22 - New Faction)
    -Starts the game in Scholomance as West Scourge’s new Hero Group Faction.
    -Starts controlling Alexi Barov, Janice Barov, and Illucia Barov as starting heroes.
    -Gains Weldon by killing him.
    -Changed Lord Alexi's W from Dark Wave to Dark Impaler.
    -Changed Undead Weldon's E from Heavy Plating to Unholy Aura.
    -Reduced Undead Weldon's base STR to 26, from 29.
    -Increased Undead Weldon's STR per lvl to 3.4, up from 3.

    Defenders of Darrowshire (Player 23 - New Faction)
    -Controls Darrowshire as his sole base.
    -Darrowshire has been expanded a little bit in size.
    -The Darrowshire base now as the ability 'Darrowshire Militia' which spawns 24 Tier 1 Darrowshire Militia, 5 minute cooldown, 60 second duration.
    -Controls Davil Lightfire, Joeseph Redpath, Carlin Redpath, and Marlene Redpath as starting heroes.
    -Has a new unique unit: Champion of Darrowshire, a tanky elite hero unit. Starts with 2. If Darrowshire survives to lategame, a hero group full of these can hold the line very well.
    -Joeseph Redpath’s W has been changed from Shockwave to Warp Stomp, and his R from Battle Ressurection to Forcewave. He also has the Heavy Plating unit passive ability.
    -If Joeseph Redpath reaches level 12, along with Carlin and Marlene Redpath being alive and Darrowshire still around, Jessica Redpath will arrive at Darrowshire along with a small army.
    -Joseph and Marlene Redpath now start with the Redpath Wedding Ring item, granting minor mana and health regen along with 20% spell damage reduction and 2 to all stats.
    -Carlin Redpath now starts with the Archlight Talisman, grants 20% spell damage reduction, minor life regeneration, and a small chance to evade attacks.
    -Increased Davil's STR per lvl to 3.2, up from 3.
    -Increased Davil's base STR to 26, up from 25.
    -Increased Davil's base INT to 18, up from 15.
    -Increased Jessica Redpath's STR per lvl to 3.4, up from 3.
    -Increased Joseph Redpath's base STR to 28, up from 27.
    -Increased Joseph Redpath's STR per lvl to 3.5, up from 3.2.
    -Increased Joseph Redpath's base HP by 50.

    The Ashbringer (Player 24 - New Faction)
    -Alexandrous Mograine and Fairbanks have been moved up to Strathlome like in the old days.
    -Alexandrous has been separated from his son (who still belongs to Player 4)
    -Fairbanks now starts with a Mana Charm as an additional item.
    -Disciples of the Ashbringer now have 20% spell damage reduction.
    -Now starts with Aurius as a hero.
    -Aurius E changed from Holy Aura to Devotion Aura.
    -Removed the free divine shield from Aurius.
    -Now starts with the Alonsus Chapel as a base in Strathlome, similar to the Ashbringer tent, it spawns Paladins and Silverhand Paladins (tier 4).
    -Increased Aurius's STR per lvl to 3.2, up from 3.
    -Increased Aurius's base STR to 26, up from 25.
    -Increased Fairbank's base INT to 25, up from 22.

    Unspecified Player:
    -Increased Leopold's AGI per lvl to 3, up from 2.6.
    -Outposts now have 5000 base HP, up from 3000.
    (Leopold currently isn't assigned to any player in this)
    (Doan currently isn't assigned to any player in this)

    Burning Legion: (ARE NOT FINISHED YET! I plan to add a new legion color or two)

    -Changed Kil'Jaden's armor type from Hero to Divine. [*In this map, Divine Armor takes 50% dmg from heroes and 40% from any other source except for chaos*]. KJ is the only hero in the map with Divine armor and this will not change.
    -Changed Balnazzar's W from Soul Drain to Carrion Swarm.
    -Added Cleaving Attack to Kazzak's Hope Ender item.
    -Added Orb of Corruption effect to Kazzak's Hope Ender.
    -Added increased Attack Speed to Brutallus's Reign of Misery.
    -Added Burning Ground effect to Brutallus's Reign of Misery. (Like burning oil, ignites the ground under the targets of his attacks).
    -Increased Alythess's INT per lvl to 3.6, up from 3.
    -Increased Alythess's STR per lvl to 2.3, up from 2.1.
    -Increased Sacrolash's base int to 28, up from 25.
    -Increased Sacrolash's INT per lvl to 3.5, up from 2.7.
    -Increased Sacrolash's base STR to 20, up from 17.
    -Increased Sacrolash's STR per lvl to 2.4, up from 2.1.
    -Increased Mateus the Wrathcaster's base INT to 26, up from 22.
    -Increased Mateus's STR per lvl to 2.4, up from 2.1.
    -Increased Corrupted Willy's STR per lvl to 3, up from 2.7.
    -Increased Corrupted Willy's AGI per lvl to 3.4, up from 3.
    -Increased Corrupted Marjhan's base INT to 29, up from 25.
    -Increased Corrupted Marjhan's INT per lvl to 3.7, up from 3.5.
    -Increased Corrupted Demetria's base STR to 23, up from 19.
    -Increased Corrupted Demetria's base INT to 30, up from 25.
    -Increased Rohan's STR per lvl to 3.4, up from 3.
    -Increased Kazzak's STR per lvl to 4.2, up from 3.9.
    -Increased Kazzak's INT per lvl to 2.5, up from 2.3.
    -Increased Kazzak's base INT to 25, up from 23.
    -Increased Brutallus's STR per lvl to 4, up from 3.5.
    -Increased Brutallus's base HP by 300.
    -Increased Brutallus's HP regen to 10 per second, up from 4.
    -Increased Kil'Jaden's STR per lvl to 4.5, up from 3.5.
    -Increased Kil'Jaden's base INT to 35, up from 30.
    -Increased Kil'Jaden's base STR to 30, up from 25.
    -Increased Kil'Jaden's INT per lvl to 5, up from 4.
    -Increased Mal'Ganis's base STR to 28, up from 25.

    Please post all comments/feedback/suggestions/bugs in this thread and not the other threads.
    • Like Like x 5
    Last edited: Apr 14, 2018
  2. Waves_Blade
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    Waves_Blade Map Maker

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    Replays/Streams of the Game: (I'll add more as they come)




    Reserved for faction description/event lists when I make them.

    Overview:
    Located in the human side of Strathlome, Red is trapped in alongside Alexandrous Mograine (Player 24) and must work together with him to survive. His primary opponent is Player 6 - Strathlome. However, it is not set which Naxxramas color nor how many will come to aid Strathlome against the Crimson Legion, so the match-up can vary and be different game-to-game.

    Bases:
    Crimson Throne, The Hoard, The Hall of Lights, Mayor's Hall, King's Square, Crusader's Square.

    Heroes:
    Saiden Dathrohan: Holy Light [Q], Consecration [W], Endurance Aura [E], Divine Judgement [R], Consume Essence [T].
    Demetria: Purification [Q], Rain of Light [W], Brilliance Aura [E], Divine Wrath [R]
    Willy: Volley [Q], Battle Roar [W], Trueshot Aura [E], The Big One [R]
    Malor: Storm Bolt [Q], Shockwave [W], Command Aura [E], Ravage [R].

    Event Heroes:
    Purified Saiden: Saiden Dathrohan: Holy Light [Q], Consecration [W], Endurance Aura [E], Divine Judgement [R], Divine Shield [T].
    Galford: Healing Wave [Q], Guardians of Light [W], Devotion Aura [E], Mass Cleanse [R].
    Archmage Demetria: Purification [Q], Rain of Light [W], Brilliance Aura [E], Divine Wrath [R], Mana Shield [T].

    Legion Heroes:
    Kil'Jaeden (Book): Finger of Death [Q], Obliteration [W], Armageddon [E], Meteorfall [R].
    Brutallus (If Westwind dies/Teal purifies): Meteor Slash [Q], War Stomp [W], Demonic Strength [E], Blood of the Pitlord [R].
    Balnazzar: Dark Impaler [Q], Carrion Swarm [W], Vampiric Aura [E], Rain of Chaos [R]
    Corrupted Demetria: Purification [Q], Demetria's Spite [W], Dark Wisdom Aura [E], Death and Decay [R]
    Corrupted Willy: Volley [Q], Battle Roar [W], Trueshot Aura [E], Soul Shot [R].
    Alythess: Death Coil [Q], Frost Nova [W], Mana Destruction Aura [E], Inferno [R].
    Sacrolash: Shadow Strike [Q], Rain of Fire [W], Inferno Strike [E], Dark Rain [R].

    Events:
    Capture Strathlome: If the Strathlome slaughterhouse is destroyed, Red will capture the city, gaining a new base and spawn.
    Purify Dathrohan: If Saiden reaches lvl 12, he will purify the Dreadlord Balnazzar out of his body and take it back, gaining new abilites and increased stats. Galford will also arrive under Red's control.
    Archmage Demetria: If Saiden dies pre lvl 12, Demetria may take over the Crimson Legion and become empowered.
    Reveal Balnazzar: If Saiden reaches lvl 10, Red may type -Legion to reveal Balnazzar, betray the Scarlet Crusade, and fight for the Burning Legion. If teal has revealed Mal'Ganis, he will automatically ally red.
    Begin the Invasion: If Balnazzar obtains and uses the Book of Medeiv, he may summon Kil'Jaeden and start the next Burning Legion invasion of Azeroth.

    Attached Files:

    Last edited: Apr 21, 2018 at 21:45
  3. Enclop
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    Enclop Lord of Winterfell

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    Waves_blade! go go go go
  4. Lunelune
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    Lunelune Known double post Inquisitor, and Heretic caller. Brigand

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    While I can understand why it won't be developed that much. balance wise it's a nightmare and adding in events for the individuel factions is gonna be much harder since the +6 people on your team have taken 90-95% of all the heroes gained through events. I actually love what you have done Waves :-)

    There are a few things it does well. Like making each faction more focused, because instead of being Argent Dawn+Darrowshire and Hearthglen+outpostsm, they're now split. In a way it's also a bit more noob friendly since some of the factions (Hearthglen, Monestary, Tyrs Hand, Argent Dawn and a few others) have now mainly 1 base to think about instead of 2-3.
  5. reddragon25
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    reddragon25

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    The Naxxramas part have came out good as well.
  6. Waves_Blade
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    Waves_Blade Map Maker

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    Thanks ^_^.

    Yes and No to the noob friendliness. Because there are no more backup events, once you lose all your shit, its over for you.
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    Last edited: Apr 21, 2018 at 21:43