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Patch 1.30 PTR

Discussion in 'The Tavern' started by TheKaldorei, Jul 6, 2018.

  1. TheKaldorei
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    TheKaldorei High Priestess of Elune Shaman Map Maker

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    Patch 1.30 PTR

    Happy 16th birthday Warcraft 3!

    A new PTR has been deployed, and it is massive–especially for melee.

    [​IMG]
    • Updated anticheat to keep the Horde at bay. The warden is back with vengeance.
    • Unit button locations and hotkeys adjusted for consistency
    [​IMG]
    • Added World Editor support for vJass with JassHelper. ( @Marshmalo @Hannibal @SvnmS @Yousef )
    • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    • Added BlzPlaySpecialEffect
    • Added BlzSpecialEffectAddSubAnimation
    • Added BlzSpecialEffectRemoveSubAnimation
    • Added BlzSpecialEffectClearSubAnimations
    • BlzSetSpecialEffectHeight will take terrain height into consideration
    [​IMG]
    Several ladder maps and map pools have been updated! Rejoice! See the full changelog below:

    MAP POOL UPDATES
    Map Updates
    (2)Amazonia
    • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops

    (2)ConcealedHills
    • Cleaned up tree placement

    (2)NorthernIsles
    • Cleaned up tree placement

    (2)SwampedTemple_V2
    • Removed all custom data
    • Cleaned up tree placement
    • General map clean up from removing the custom doodads

    (2)TerenasStand_LV
    • More building area at start locations
    • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
    • Level 8 Wizard no longer aggro's on passing units
    • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations

    (4)Avalanche_LV
    • Swapped Mercenary Camp with Fountain of Health
    • Swapped Tavern for Mercenary Camp
    • Added a Tavern to the center of the map
    • Relocated creep camp to prevent accidental aggro

    (4)BridgeTooNear
    • Relocated creep camp to prevent accidental aggro

    (4)PhantomGrove_LV
    • Red camps are two levels harder now - Item drop is unchanged
    • Replaced the level 3 Ghost with level 3 Skeletal

    (8)Ferelas_LV
    • Pushed back several expansion goldmines and creeps to prevent accidental aggro

    (8)GolemsInTheMist_LV
    • Relocated the 2 Mercenary Camp creeps further to prevent accidental aggro

    (8)TwilightRuins_LV
    • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
    • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups


    Map Pool
    1v1
    • (2)TerenasStand_LV
    • (2)Plunderisle_LV
    • (2)SwampedTemple_V2 (comm)
    • (2)NorthernIsles (comm)
    • (2)EchoIsle
    • (2)TirisfalGlades_LV
    • (2)Amazonia(com)
    • (2)LastRefuge-1.3 (comm)
    • (2)ConcealedHill (comm)
    • (4)TwistedMeadows
    • (4)TurtleRock


    2v2
    • (4)PhantomGrove_LV
    • (4)Avalanche_LV
    • (4)TurtleRock
    • (4)CentaurGrove
    • (4)BridgeTooNear_LV
    • (4)Synergy_big_paved (comm)
    • (4)TidewaterGlades_LV
    • (4)LostTemple
    • (4)TwistedMeadows
    • (4)FurbolgMountain_v3 (comm)
    • (6)GnollWood


    3v3
    • (6)ThunderLake_LV
    • (6)GnollWood
    • (6)Monsoon_LV
    • (6)DarkForest
    • (6)UpperKingdom
    • (6)RuinsOfStratholme
    • (8)Mur’gulOasis_LV
    • (6)RollingHills
    • (6)TimbermawHold
    • (6)StranglethornVale
    • (8)Battleground


    4v4
    • (8)Feralas_LV
    • (8)Northshire_LV
    • (8)Sanctuary_LV
    • (8)TwilightRuins_LV
    • (8)Battleground_LV
    • (8)Deadlock_LV
    • (8)GolemsInTheMist_LV
    • (8)Mur’gulOasis_LV
    • (8)MarketSquare
    • (8)GoldRush
    • (8)Friends
    • (8)BlastedLands


    FFA
    • (4)Deathrose
    • (4)FountainOfManipulation_v1.1 (comm)
    • (6)EmeraldShores
    • (6)SilverpineForest
    • (6)Monsoon_LV
    • (6)NeonCity(comm)
    • (8)Deadlock_LV
    • (8)Mur’gulOasis_LV
    • (8)TwilightRuins_LV
    • (8)Marketsquare
    NEW META! Tons of balance changes. Including: archmage nerfs, brewmaster nerfs, siege tank nerf, along with very interesting tech tree changes for chimeras and spirit walkers/tauren! See the full list of changes below. Test it now and be sure to leave feedback!
    Balance Changes
    BALANCE CHANGES

    Hero Balance Changes

    Archmage
    Water Elemental
    • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
    • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
    • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52

    Brilliance Aura
    • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
    • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second

    Mass Teleport
    • Increased Area of Effect from 700 to 800


    Blademaster
    Base Stats
    • Reduced Agility from 24 to 22


    Lich
    Frost Armor
    • All Levels: Reduced slow duration against all units to 4 seconds


    Demon Hunter
    Base Stats
    • Reduced Agility from 22 to 21

    Metamorphosis
    • Reduced duration from 60 to 45


    Keeper of the Grove
    Force of Nature
    • All Levels: Reduced mana cost from 125 to 100


    Goblin Alchemist
    Healing Spray
    • Level 1: Decreased from 40 to 30
    • Level 2: Decreased from 55 to 45
    • Level 3: Decreased from 70 to 60

    Transmute
    • Increased conversion factor from .8 to 1.25


    Goblin Tinker
    Base Stats
    • Reduced Armor from 4.5 to 3.5

    Pocket Factory
    • Pocket Factory now has Heavy Armor instead of Normal

    Engineering Upgrade
    • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
    • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
    • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
    Cluster Rockets
    • Level 3: Increased Damage for Cluster Rockets from 27.5 to 30.5


    Naga Sea Witch
    Mana Shield
    • Level 1: Increased damage absorbed from 1 to 2
    • Level 2: Increased damage absorbed from 1.5 to 3
    • Level 3: Increased damage absorbed from 2 to 4


    Pandaren Brewmaster
    Breath of Fire
    • All levels: Increased mana cost from 70 to 75
    • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
    • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
    • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080


    Human Balance Changes

    Flying Machine
    Base Stats
    • Increased Hit Points from 200 to 250
    • Increased Gold cost from 90 to 100
    • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)


    Militia
    Base Stats
    • Decreased duration from 45 to 40 seconds


    Mortar Team
    Base Stats
    • Decreased half damage radius from 150 to 100
    • Decreased quarter damage radius from 250 to 200


    Priest
    Dispel Magic
    • Increased cast range from 500 to 600
    • Added a 5 second cooldown
    • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)


    Siege Engine
    Base Stats
    • Increased Supply cost from 3 to 4


    Spell Breaker
    Spell Steal
    • Cooldown increased from 3 to 6 seconds


    Human Items

    Ivory Tower
    Base Stats
    • Increased lumber cost from 20 to 25
    • Reduced stock from 3 to 2


    Orb of Fire
    Base Stats
    • Increased hero bonus damage from 5 to 10
    • Increased splash damage radius from 140 to 150
    • Increased gold cost from 275 to 325


    Human Upgrades

    Defend
    Base Stats
    • Damage reduction reduced from 50% to 40%
    • Reflection damage reduced from 100% to 90%


    Flak Cannons
    Tech Tree
    • Now unlock with Keep
    • Swapped command card location with Flying Machine Bombs


    Fragmentation Shards
    Base Stats
    • Reduced half damage radius from 275 to 225
    • Increased quarter damage radius from 250 to 275
    • Reduced bonus damage for half damage radius from 18 to 15
    • Reduced bonus damage for quarter damage radius from 12 to 10


    Improved Masonry
    Cost
    • Level 1: Increased to 125 gold and 50 lumber
    • Level 2: Increased to 150 gold and 75 lumber
    • Level 3: Increased to 175 gold and 100 lumber


    Orc Balance Changes

    Bat Rider
    Base Stats
    • Increased bonus damage from 13 - 15 to 16 - 18


    Berserker
    Base Stats
    • Increased Hit Points from 450 to 475


    Headhunter
    Base Stats
    • Increased Hit Points from 350 to 375
    • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second


    Shaman
    Base Stats
    • Increased Hit Points from 335 to 350
    • Increased bonus damage from 8 - 9 to 10 - 11

    Purge
    • Decreased mana cost from 75 to 65


    Spirit Walker
    • Changed Hotkey from (T) to (W)


    Tauren Totem
    Tech Tree
    • Now unlocks with Stronghold instead of Fortress
    • Now trains Spirit Walkers and Spirit Walker upgrades
    • Swapped command card locations so Spirit Walkers are first button


    Orc Items

    Scroll of Speed
    • No longer applies to Goblin Sappers


    Orc Upgrades

    Berserker
    Base Stats
    • Decreased the damage debuff from 50% to 40%
    • Swapped command card location with Troll Regeneration upgrade


    Burning Oil
    • Moved command card location to middle row


    Liquid Fire
    Base Stats
    • Reduced the attack speed debuff from 80% to 60%


    Reinforced Defenses
    Base Stats
    • Reduced from 200 to 150 lumber

    Tech Tree
    • Unlocks with Stronghold instead of Fortress


    Spiked Barricades
    Cost
    • Level 2: Reduced from 175 to 125 lumber
    • Level 3: Reduced from 275 to 175 lumber


    Troll Regeneration
    • Swapped command card location with Berserker upgrade


    Undead Balance Changes

    Acolyte
    Base Stats
    • Increased Hit Points from 220 to 230
    • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
    • Increased armor from 0 to 1 (6% damage reduction)
    • Increased movement speed from 220 to 250


    Destroyer
    Base Stats
    • Reduced Hit Points from 900 to 850
    • Reduced Orb of Annihilation bonus damage from 20 to 15


    Frost Wyrm
    Base Stats
    • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds


    Necromancer
    Cripple
    • Reduced mana cost from 175 to 150

    Unholy Frenzy
    • Reduced drain from 4 to 3 Hit Points per second

    Raise Dead
    • Increased base summon duration from 40 to 45 seconds


    Obsidian Statue
    Base Stats
    • Reduced Hit Points from 550 to 500


    Skeleton Warrior
    Base Stats
    • Increased Hit Points from 180 to 190


    Skeleton Mage
    Base Stats
    • Increased Hit Points from 230 to 240


    Undead Buildings

    Haunted Gold Mine
    Base Stats
    • Reduced Blight radius from 960 to 768
    • Reduced cost to 225 gold and 210 lumber


    Necropolis
    Base Stats
    • Reduced cost from 255 to 225 gold
    • Reduced build duration from 100 to 90 seconds


    Ziggurat
    Base Stats
    • Increased Hit Points from 550 to 600


    Undead Items

    Orb of Corruption
    Base Stats
    • Decreased armor reduction from 5 to 4


    Sacrificial Skull
    Tech Tree
    • No longer requires Graveyard to purchase

    Base Stats
    • Decreased stock regeneration from 60 to 45


    Undead Upgrades

    Cannibalize
    • Swapped command card location with Frenzy upgrade

    Ghoul and Abomination
    • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations

    Ghoul
    • Increased healing from 10 to 16 per second

    Abomination
    • Increased healing from 15 to 25 per second


    Devour Magic
    • Decreased damage against summoned units from 180 to 160


    Disease Cloud (Abomination)
    • Increased damage from 1 to 2 per second
    • Reduced duration from 120 to 90 seconds


    Exhume Corpse
    • Now generates Crypt Fiend corpse instead of Ghoul corpse


    Frenzy
    • Swapped command card location with Cannibalize upgrade


    Skeletal Longevity
    • Increased duration time from 15 to 20 seconds
    • Increased cost from 50 to 75 gold


    Skeletal Mastery
    • Now unlocks with Halls of the Dead


    Stone Form
    • Moved command card location to the middle row


    Night Elf Balance Changes

    Archer
    Base Stats
    • Increased Hit Points from 245 to 260

    Tech Tree
    • Improved Bows command card location swapped with the Marksmanship upgrade


    Chimeras
    Base Stats
    • Decreased half damage splash radius from 125 to 100


    Druid of the Claw (Bear Form)
    Base Stats
    • Decreased bonus damage from 29 - 44 to 25 - 40


    Druid of the Talon
    Base Stats
    • Increased cost from 135 to 150 gold

    Faerie Fire
    • Reduced duration on units from 90 to 70 seconds
    • Reduced duration on heroes from 60 to 40 seconds


    Dryad
    Abolish Magic
    • Reduced damage against summoned units from 300 to 250
    • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest


    Glaive Thrower
    Base Stats
    • Increased bonus damage from 36 - 53 to 51- 68


    Huntress
    Tech Tree
    • Moonglaive now unlocks with Tree of Ages
    • Sentinel is researched by default


    Mountain Giant
    Base Stats
    • Decreased cost from 425 to 350 gold
    • Decreased Supply from 7 to 6


    Hippogryph
    Tech Tree
    • Hippogryph Taming is researched by default


    Hippogryph Rider
    Base Stats
    • Increased Hit Points from 765 to 780


    Night Elf Buildings

    Ancient of War
    Base Stats
    • Reduced Hit Points from 1000 to 900
    • Reduced bonus attack damage from 44 to 36

    Tech Tree
    • Removed Sentinel upgrade – researched by default


    Ancient of Wind
    Tech Tree
    • Removed Hippogryph Taming upgrade - researched by default


    Ancient Protector
    Base Stats
    • Reduced build time from 60 to 55 seconds
    • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
    • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)


    Moon Well
    Base Stats
    • Increased mana regeneration at night from 1.25 to 1.50 per second


    Chimera Roost
    Tech Tree
    • No longer requires Ancient of Wind to build


    Neutral Balance Changes

    Purge
    • Reduced damage to summoned units from 400 to 200


    Neutral Items

    Boots of Speed
    • Now have a stock of 2
    • Like Like x 3
  2. Spampolice
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    Spampolice The Whispering God Shaman

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    yeah? when are we getting increased customs player limitsize increased to FUCKING 64 PEOPLE? THATS WHAT WE -REALLY- WANT
    • Funny Funny x 1
  3. TheKaldorei
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    TheKaldorei High Priestess of Elune Shaman Map Maker

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    64 Player LTA
    • Funny Funny x 1
  4. Spampolice
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    Spampolice The Whispering God Shaman

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    next patch, good. make it happen or ur fired.
    • This This x 2
  5. Elbadruhel
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    Elbadruhel

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    Glaive Thrower, i wont say anything else o_O

    Everyone around here with a basic knowledge about costs and balance sure knew mountain giant needed a discount. NICE.
  6. Excalibur
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    Excalibur

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    The most important is the game crash and map crash.
    Blizzard should optimize the game engine.
    • Like Like x 1
  7. Lunelune
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    Lunelune Known double post inquisitor and heretic caller. Brigand

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    That would require them to remake the entire bloody game from scratch, lol.
    • This This x 1
  8. Zerwikaptur
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    Zerwikaptur Brigand Donator

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    • Sentinel is researched by default
    • Hippogryph Taming is researched by default

    Nice
  9. Spectator
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    Spectator Adapt or Die Donator

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    Warcraft 3 Remake! The dream.

    Also I don't like the notion of people saying Blizzard won't touch on Warcraft since it conflicts with WoW lore. Blizzard can still make Warcraft stories and campaigns but doing prequels and extra stories during the Third War and time of Arthas instead of continuing of WoW Legion. There are tons of great stories Blizzard can fit to Warcraft and I'm sure a lot of people are far more interested in. I rather have a campaign for Scarlet Crusade rather some campaign following Anduin after Legion/BFA
    • This This x 1
  10. Elbadruhel
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    Elbadruhel

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    W4 based on the war in Lordaeron after Arthas kills his father and how Alexandros forms the Crusade, then it turns evil, etc. Giving Alonsus Faol an important role and showing how they fight to keep Uthers body and tomb save. And how they unbury the dead bodies of great warriors to keep them away from Arthas and they send them to Light's Hope chapel to make a last stand to protect the fallen heroes.

    And when u are playing to keep the plaguelands pure, to fight back the scourge, to honor uther and Alonsus... Bfa battlegrounds strike, and u are fighting in WoW to restore lordaeron to its former glory, taking it back from undeads. Fighting the scourge, defending the tomb of Uther (has been remastered) and figthing alongside Alonsus once again. For the light, agaisnt the Undeads... (and the LK? Ending with next expansion with Bolver being evil?).

    That period time (lordaeron after Therenas dies) has not been shown properly in W3, we just see western plaguelands part with Sylvanas vs Dreadlord Insurgents, but in the eastern one, Kelthuzzard was fighthing the Crusade. And i think giving "wow people" the same stuff they are doing in Wow, able to be played in a cool new RTS... Could hype them enough to try w4. And since blizzard wants money, that hype could work enough :D.

    If they really want to add Sanlayn as new playable race in Wow, this timeline is awesome too, cause while u are fighthing the Scourge in Lordaeron as crusaders, u can in other campain (like in w3) be the elves in northrend. And then (like in w3), u are corrupted: the crusade becomes evil when Balanzzar posses Saidan, and as in W3 u start a new campaing with a new race, now evil crusader, one campaign that ends with u taking ships to go to northrend as scarlet onslaught, and there u will have to face UDs and Sanlayn. Like in w3 when u fight vs NE etc.

    Imo, the crusade is QUITE important in warcraft lore, and there is no campaign and no game about them. We just "see them" from affar while we play wow, and thats all. A w3 campaign based on the last true people of Lordaeron, could be awesome, cause they also have tons of mighty heroes that could look cool and powerful in warcraft gamestyle, giving us new iconic heroes like Illidan or Arthas were in the past. Specially for people who started with WoW. No one knows who is Alexandros Mograine in Wow, specially if they didnt play vanilla. BUT, in lore, he is the strongest warrior have ever been on Azeroth, he was able to stop the plague by himself and he had to be murdered to allow lordaeron to trully fall, god, Tyrion was OP with the Ashbringer, but was Alexandros who created it! He was even called "The Ashbringer" himself.

    This could be also a good scenary to expand Lorthemar Theron lore, since some people is demanding more stuff about him in WoW. Even saying that he could be at last crowned. Or that he is the best option for being new Warchief once Sylvanas head is rightfully put on a pyke.